{FILL-DATA}
word	type
0:	rest of stream is {NORMAL-FILL-DATA}
1:	rest of stream is {GOURAUD-FILL-DATA}

{NORMAL-FILL-DATA}
word	Color
word	Ystart
---------(1)
word	flag (0=no left, &8000h=end of fill data, polygon done)
dword	leftX	
dword	leftXA	
word	flag (0=no right, &8000h=end of fill data, polygon done)
dword	rightX	
dword	rightXA	
word	Ycount
---------(goto 1)

{GOURAUD-FILL-DATA}
word	-
word	Ystart
---------(1)
word	flag (0=no left, &8000h=end of fill data, polygon done)
word	leftColor
word	leftColorA
dword	leftX	
dword	leftXA	
word	flag (0=no right, &8000h=end of fill data, polygon done)
word	rightColor
word	rightColorA
dword	rightX	
dword	rightXA	
word	Ycount
---------(goto 1)

{SIGHT-DATA}
no description yet

{PIC64}
Unpacked 320x200x256 picture. Saved from top to bottom, left to right.
One byte per color. No compression. Pixel in top left corner is at
offset 0, pixel in bottom right corner at offset 63999. Organization
similar to VGA mode 13h.

{PIC64TW}
Tweaked 320x200x256 picture. Saved from top to bottom, left to right.
Every row is interleaved by four, so that the pixels are in the following
order (0 is the leftmost pixel, 319 the rightmost): 
0 4 8 12 ... 316  1 5 9 13 ... 317  2 6 10 14 ... 318  3 7 11 15 ... 319
One byte per color. No compression.

{FLAGS}
	Face:		Object:			Notes:
0x0001	-		Enable object		(The F is so that an AND
0x0100	Flip face	-			can be used for enabling
0x0200	2-Sided face	-			gouraud/texture)
0x1000	Gouraud		Enable Gouraud		both Gouraud and Texture can 
0x2000	Texture		Enable Texture		be set at the same time!
&x0C00	0=no shade
	4=8 color fade
	8=16 color fade
	C=32 color fade
