----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	 1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	 1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 10	cuerda
Indice  5	 14	madera
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1    1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1    1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda             5
antorcha          -1
ltigo             2
anillo            -1
madera             6
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	 1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 14	madera
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1    1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera             5
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	 1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 11	antorcha
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha           5
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	 1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	 1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 10	cuerda
Indice  5	 14	madera
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1    1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1    1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda             5
antorcha          -1
ltigo             2
anillo            -1
madera             6
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	 1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 14	madera
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1    1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera             5
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	 1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 11	antorcha
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha           5
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	 1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	 1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 10	cuerda
Indice  5	 14	madera
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1    1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1    1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda             5
antorcha          -1
ltigo             2
anillo            -1
madera             6
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	 1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 14	madera
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1    1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera             5
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	 1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 11	antorcha
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha           5
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	 1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	 1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 10	cuerda
Indice  5	 14	madera
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1    1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1    1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda             5
antorcha          -1
ltigo             2
anillo            -1
madera             6
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	 1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 14	madera
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1    1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera             5
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	 1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	 1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 10	cuerda
Indice  5	 14	madera
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1    1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1    1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda             5
antorcha          -1
ltigo             2
anillo            -1
madera             6
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	 1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 14	madera
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1    1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera             5
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	 1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 11	antorcha
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha           5
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	 1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	 1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 10	cuerda
Indice  5	 14	madera
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1    1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1    1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda             5
antorcha          -1
ltigo             2
anillo            -1
madera             6
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	 1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 14	madera
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1    1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera             5
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	 1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 11	antorcha
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha           5
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	 1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	 1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 10	cuerda
Indice  5	 14	madera
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1    1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1    1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda             5
antorcha          -1
ltigo             2
anillo            -1
madera             6
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	 1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 14	madera
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1    1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera             5
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	 1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
Indice  4	 11	antorcha
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha           5
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
