----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 48	 6	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 15	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 48	 6	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 15	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 48	 6	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 15	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 48	 6	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 15	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 48	 6	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 15	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 48	 6	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 15	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 48	 6	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 15	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 48	 6	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 15	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible        3
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible        3
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible        3
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	[Ltigo]       	-1
 1	[piedra triangu	-1
 2	matches        	-1
 3	fire           	-1
 4	fuel           	-1
 5	[piedras combin	-1
 6	[cuerda]       	-1
 7	[combustible]  	-1
 8	[hueso]        	-1
 9	[antorcha]     	-1
 10	[fuego]        	-1
 11	[antorcha]     	-1
 12	[ltigo]       	-1
 13	[anillo]       	-1
 14	[palo madera]  	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
[Ltigo]           0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[piedra triangu    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
matches            3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fire               2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
fuel               4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[piedras combin    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[cuerda]           6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[combustible]      7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[hueso]            8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[antorcha]         9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[fuego]           10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
[antorcha]        11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[ltigo]          12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[anillo]           0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[palo madera]     16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
[Ltigo]          -1
[piedra triangu   -1
matches           -1
fire              -1
fuel              -1
[piedras combin   -1
[cuerda]          -1
[combustible]     -1
[hueso]           -1
[antorcha]        -1
[fuego]           -1
[antorcha]        -1
[ltigo]          -1
[anillo]          -1
[palo madera]     -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	[Ltigo]       	-1
 1	[piedra triangu	-1
 2	matches        	-1
 3	fire           	-1
 4	fuel           	-1
 5	[piedras combin	-1
 6	[cuerda]       	-1
 7	[combustible]  	-1
 8	[hueso]        	-1
 9	[antorcha]     	 1
 10	[fuego]        	-1
 11	[antorcha]     	-1
 12	[ltigo]       	-1
 13	[anillo]       	-1
 14	[palo madera]  	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	[antorcha]
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
[Ltigo]           0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[piedra triangu    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
matches            3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fire               2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
fuel               4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[piedras combin    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[cuerda]           6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[combustible]      7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[hueso]            8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[antorcha]         9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
[fuego]           10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
[antorcha]        11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[ltigo]          12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[anillo]           0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
[palo madera]     16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
[Ltigo]          -1
[piedra triangu   -1
matches           -1
fire              -1
fuel              -1
[piedras combin   -1
[cuerda]          -1
[combustible]     -1
[hueso]           -1
[antorcha]         1
[fuego]           -1
[antorcha]        -1
[ltigo]          -1
[anillo]          -1
[palo madera]     -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible        3
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible        3
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	 1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 2	cerillas
Indice  3	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1    1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas           3
fuego             -1
combustible        4
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	 1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	 1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
Indice  1	 12	ltigo
Indice  2	 4	combustible
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible        3
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo             2
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	-1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 0	
Indice  1	 0	
Indice  2	 0	
Indice  3	 0	
Indice  4	 0	
Indice  5	 0	
Indice  6	 0	
Indice  7	 0	
Indice  8	 0	
Indice  9	 0	
Indice  10	 0	
Indice  11	 0	
Indice  12	 0	
Indice  13	 0	
Indice  14	 0	
Indice  15	 0	
Indice  16	 0	
Indice  17	 0	
Indice  18	 0	
Indice  19	 0	
Indice  20	 0	
Indice  21	 0	
Indice  22	 0	
Indice  23	 0	
Indice  24	 0	
Indice  25	 0	
Indice  26	 0	
Indice  27	 0	
Indice  28	 0	
Indice  29	 0	
Indice  30	 0	
Indice  31	 0	
Indice  32	 0	
Indice  33	 0	
Indice  34	 0	
Indice  35	 0	
Indice  36	 0	
Indice  37	 0	
Indice  38	 0	
Indice  39	 0	
Indice  40	 0	
Indice  41	 0	
Indice  42	 0	
Indice  43	 0	
Indice  44	 0	
Indice  45	 0	
Indice  46	 0	
Indice  47	 0	
Indice  48	 0	
Indice  49	 0	
Indice  50	 0	
Indice  51	 0	
Indice  52	 0	
Indice  53	 0	
Indice  54	 0	
Indice  55	 0	
Indice  56	 0	
Indice  57	 0	
Indice  58	 0	
Indice  59	 0	
Indice  60	 0	
Indice  61	 0	
Indice  62	 0	
Indice  63	 0	
Indice  64	 0	
Indice  65	 0	
Indice  66	 0	
Indice  67	 0	
Indice  68	 0	
Indice  69	 0	
Indice  70	 0	
Indice  71	 0	
Indice  72	 0	
Indice  73	 0	
Indice  74	 0	
Indice  75	 0	
Indice  76	 0	
Indice  77	 0	
Indice  78	 0	
Indice  79	 0	
Indice  80	 0	
Indice  81	 0	
Indice  82	 0	
Indice  83	 0	
Indice  84	 0	
Indice  85	 0	
Indice  86	 0	
Indice  87	 0	
Indice  88	 0	
Indice  89	 0	
Indice  90	 0	
Indice  91	 0	
Indice  92	 0	
Indice  93	 0	
Indice  94	 0	
Indice  95	 0	
Indice  96	 0	
Indice  97	 0	
Indice  98	 0	
Indice  99	 0	
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno          -1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
----------------------------------------------------------
Estado del inventario. inv(_INVENTORY_CONTROL,x)	 16
----------------------------------------------------------
 0	               	-1
 1	piedra triangul	-1
 2	cerillas       	-1
 3	fuego          	-1
 4	combustible    	-1
 5	piedras combina	-1
 6	daga           	-1
 7	piedra cuadrada	-1
 8	hueso          	-1
 9	cuaderno       	 1
 10	cuerda         	-1
 11	antorcha       	-1
 12	ltigo         	-1
 13	anillo         	-1
 14	madera         	-1
----------------------------------------------------------
Inventario del personaje (_INVENTARIO_PERSONAJE)
----------------------------------------------------------
Indice  0	 9	cuaderno
----------------------------------------------------------
Propiedades de los objetos del inventario ( INV() )
----------------------------------------------------------
                   0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra triangul    1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cerillas           3   -1   -1   -1   -1   -1   -1   -1   -1   66   -1   -1   -1   -1   -1   -1   -1
fuego              2   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
combustible        4   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedras combina    5   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
daga               6   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
piedra cuadrada    7   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
hueso              8   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
cuaderno           9   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1    1
cuerda            10   -1   -1   -1   -1   -1   -1   -1   -1   65   -1   -1   -1   -1   -1   -1   -1
antorcha          11   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
ltigo            12   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
anillo             0   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1   -1
madera            16   -1   -1   -1   -1   -1   -1   -1   -1   67   -1   -1   -1   -1   -1   -1   -1
----------------------------------------------------------
Orden de los objetos del inventario ( INV() )
----------------------------------------------------------
                  -1
piedra triangul   -1
cerillas          -1
fuego             -1
combustible       -1
piedras combina   -1
daga              -1
piedra cuadrada   -1
hueso             -1
cuaderno           1
cuerda            -1
antorcha          -1
ltigo            -1
anillo            -1
madera            -1
----------------------------------------------------------
Numeros de script del inventario 
----------------------------------------------------------
Script 	 65	 0
Script 	 66	 0
Script 	 67	 0
----------------------------------------------------------
Definicion de los scripts del inventario 
----------------------------------------------------------
Script 	 65
 20	 65535	 15	 0	 0
 18	 3	 0	 0	 0
 10	 0	 19	 0	 0
 22	 11	 0	 0	 0
 22	 15	 0	 0	 0
 21	 12	 0	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 66
 20	 65535	 12	 0	 0
 18	 3	 0	 0	 0
 10	 0	 20	 0	 0
 22	 12	 0	 0	 0
 22	 3	 0	 0	 0
 21	 4	 0	 0	 0
 23	 12	 12	 0	 0
 113	 1	 0	 0	 0
 60	 0	 0	 0	 0
 48	 6	 0	 0	 0
 101	 3	 0	 0	 0
 82	 8	 0	 0	 0
 82	 9	 0	 0	 0
 82	 10	 0	 0	 0
 82	 11	 0	 0	 0
 82	 4	 0	 0	 0
 82	 5	 0	 0	 0
 49	 10	 0	 0	 0
 10	 0	 18	 0	 0
 27	 0	 0	 0	 0
 10	 0	 15	 0	 0
 19	 0	 0	 0	 0
Script 	 67
 0	 0	 0	 0	 0
----------------------------------------------------------
