# the adapt demosystem 1999 config file
#  (a) all rights to the left and so on
#
# This config file contains the common global config and
# also all effects in their drawing and execution order,
# which can also be known as the demo timeline.
# For descriptions of all effects and their parameters
# please see the ADEMOSYS.TXT
#
#	blendMode
#	   ||--------------------------------------------------------|
#	   | blendMode | meaning                                     |
#	   ||--------------------------------------------------------|
#				 0 | no blending
#				 1 | black bit (if color is 0,0,0 then see thru)
#				 2 | add 
#				 3 | sub
#				 4 | mul
#
#
[common]
 music DATA/ELECTSM.XM
 rewind 0
 startPosition 0
 endPosition 29
 endRow 127
 endWaitSecs 2
 
 
#### SKENE 1 ####
 
[effect]
 name palette 
 startPos 0
 endPos 3

 texPal PALKULM.PCX
 texPalB PALDARK.PCX
 #palFade 0.5
 palFade L0.0:0.0, 6.0:0.5, 12.0:0.70, 18.0: 1.5

 texPal2 PALDARK.PCX
 texPal2B ORINZ.PCX
 
 texPal3 ORINZ.PCX
 texPal3B PALKULM.PCX
 
 texPal4 PALDARK.PCX


[effect]
 name clear
 startPos 0
 endPos 3
 clearRGB 1 
 
[effect]
 name camera
 startPos 0
 endPos 3
 
 posX L0.0:-0.0, 5.0:10.0, 10.0:0.0
 posY 0
 posZ L0.0:-10.0, 10.0:-20.0
 
 lookX L0.0:0.0, 10.0:-64.0
 lookY L0.0:0.0, 10.0:-32.0
 lookZ 0.0
 
 look 0
 

[effect]
 name mesh
 startPos 0
 startRow 0
 endPos 3
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX 0
 rotY 512
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 posZ L0.0:0.0, 20.0:-13.0
 rotSpeedY 0.0
# posY -32.0
# posY -8.0
# posY -0.0
 posY 5.50
 
# scale 0.15
 scale 2.20
 scaleY 1.0
# scale L0.0:1.0, 20.0:0.850

trans 1

circ 1
circRad L0.0:0.0, 3.0:16
circGrad L0.0:0.0, 3.0:-1.0
circCol L0.0:0, 6.0:64

poly 0

pal 3
pals 3


line 1
lineEveryNth 32
lineCol 128

texEnv NICE.PCX
texNorm PAKKI256.PCX

mesh KASA.OBJ
#mesh CUBEGALX.OBJ


[effect]
 name mesh
 startPos 0
 startRow 0
 endPos 3
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX 20
 rotY 700
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 # posX L0.0:-2.0, 20.0:8.0
 posY -4.0
 posZ L0.0:0.0, 20.0:-13.0
 
 rotSpeedY -1.20
# posY -32.0
# posY -8.0
# posY -0.0
 posY -0.0
 
# scale 0.15
# scale 0.5
 scaleY 1.0
scale L0.0:0.0, 4.0:0.50, 10.0:1.0

trans 1

transFade L1.0:1.0, 8.0:1.0, 10.0:0.0

circ 0
circRad 32

poly 4

line 1
lineEveryNth 2
lineCol 128

texEnv NICE.PCX
texNorm PAKKI256.PCX
# mesh ADAPTPA.LWO
mesh ADAPT.OBJ



# ------------------------------------------------------
#### SkENE 2 #### pos 3 & 4
## ADAPT feat. TRACTION #

[effect]
 name palette 
 startPos 3
 endPos 4

 texPal PALKULM.PCX
 texPalB PALDARK.PCX
 palFade L0.0:0.50, 6.0:1.0

 texPal2 PALDARK.PCX
 texPal2B ORINZ.PCX
 
 texPal3 ORINZ.PCX
 texPal3B PALKULM.PCX
 
 texPal4 LOGO64.PCX
 
[effect]
 name palette 
 startPos 4
 endPos 5

 texPal PALDARK.PCX
 texPalB ORINZ.PCX
 palFade L0.0:0.0, 5.50:0.1, 6.0:2.0

 texPal2 PALDARK.PCX
 texPal2B ORINZ.PCX
 
 texPal3 ORINZ.PCX
 texPal3B PALKULM.PCX
 
 texPal4 LOGO64.PCX 

[effect]
 name image
 startPos 3
 endPos 5

 # tex ORINZ256.PCX
 # tex WRINZ256.PCX
 tex ADTR64.PCX

 u 0.0
 v L0.0:-128.0, 15.0:0.0
 
 rot L0.0:0.0, 1.0:120.0
 
 uvScale L0.0:1.0, 1.0:2.0
 #uvScale 1.0
 
 posX 0.0
 posY 0.0 
 
 
[effect]
 name twist
 startPos 3
 startRow 0
 endPos 5
 clearRGB 0
 uSpeed -0.60
 rotSpeed 0.0
 rot 0.0
 # rot 0.0

 posX -0.50

 texSU 1.50
 texSV 3.0
 
 width L0.0:90.0, 10.0:80.0
 
 
 twist L0.0:0.250, 10.0:0.7

#tex fract.pcx
tex paldark.PCX
# tex gradb.pcx
#tex wrinz256.pcx

 
 
 
 
[effect]
name image
startPos 4
endPos 5
mode 2
posX 0
posY 0
tex LOGO64.PCX
pal 3
 

# ------------------------------------------------------
#### SkENE 3 #### 
## MOTION RULLA #


[effect]
 name palette 
 startPos 5
 endPos 7

 #### texPal -palette texture-
texPal PALDARK.PCX
texPalB ORINZ.PCX
palFade 0.750
#palFade L0.0:1.0, 8.0:0.0, 16.0:1.0

texPal2 PALDARK.PCX
texPal3 PALKULM.PCX
texPal3B ORINZ.PCX
pal3Fade 0.5
## texPal4 PALDARK.PCX
texPal4 LOGO64.PCX
texPal4B PALDARK.PCX
pal4Fade L0.0:0.0, 1.0:1.0

[effect]
 name camera
 startPos 5
 endPos 7 
 
 posX L0.0:-0.0, 5.0:10.0, 6.0:8.0, 6.5: 0.1
 posY L0.0:1.0, 6.0:1.0, 6.5:15.0, 12.0:-15.0
 posZ L0.0:-1.0, 5.0:-0.80, 12.0:-0.60
 
 lookX 0.0
 lookY L0.0:-0.50, 6.0:-0.45, 12.0:-25.0
 lookZ 0.0
 
 look 0
 
[effect]
 name feed
 startPos 5
 endPos 7
 # clearRGB 1
 fadeMode 0
 fade 2
 
[effect]
 name mesh
 startPos 5
 startRow 0
 endPos 7
 clearRGB 0
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX 0
 rotY 0
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 posZ L0.0:0.0, 20.0:-13.0
 rotSpeedY 0.0
# posY -32.0
# posY -8.0
# posY -0.0
 posY 0.50
 
# scale 0.15
 scale 2.0
 scaleY 1.0
# scale L0.0:1.0, 20.0:0.850

trans 2

circ 1
circRad 8
circCol 128
circGrad 1.0
#circPal 

poly 0
pal 0
pals 1

line 2
lineEveryNth 32
lineEveryOfs L0.0:0, L100.0:1000
lineCol 99

texPal dark256.PCX

texEnv NICE.PCX
texNorm PAKKI256.PCX
mesh NAAMA2D.OBJ
 
#TEXTOVERLAY
[effect]
 name image
 startPos 105
 endRow 60
 endPos 5
 mode 2
 posX 120
 posY 80
 tex YSIVIIS.PCX
 pal 5
 

------------------ 
#### SKENE 4 #####
## SPACE RINGUL ##

[effect]
 name palette 
 startPos 7
 endPos 9

 #### texPal -palette texture-
texPal PALDARK.PCX
texPalB ORINZ.PCX
palFade 0.750
#palFade L0.0:1.0, 8.0:0.0, 16.0:1.0

texPal2 PALDARK.PCX
texPal3 PALKULM.PCX
texPal3B ORINZ.PCX
pal3Fade 0.5
texPal4 PALDARK.PCX
# texPal3 ORINZ.PCX
# texPal4 PALDARK.PCX


[effect]
 name camera
 startPos 7
 endPos 9
 
 #posX 1.0
 posX L0.0:2.0, 5.0:7.0, 10.0:10.0
 # posX L0.0:-0.0, 5.0:10.0, 10.0:0.0
 posY L0.0:-10.0, 11.0:10.0, 20.0:0.50
 #posY 1.50
 posZ L0.0:-1.0, 7.0:3.0, 15.0:-8.0 
 
 lookX 0.0
 lookY 0.0
 lookZ 0.0
 
 look 0
 
[effect]
 name clear
 startPos 7
 endPos 9
 clearRGB 0
 clearCol 230
 
[effect]
 name feed
 startPos 7
 endPos 9
 fadeMode 0
 fade 6
 
[effect]
 name mesh
 startPos 7
 startRow 0
 endPos 9
 clearRGB 0
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX 0
 rotY 0
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 posX 0.0
 posY 0.0
 posZ L0.0:0.0, 20.0:-0.0, 40.0:0.0
 rotSpeedY 0.0
# posY -32.0
# posY -8.0
# posY -0.0
 
# scale 0.15
 scale 3.50
 scaleY 1.0
# scale L0.0:1.0, 20.0:0.850

trans 0

circ 1
circRad 20
circCol 1
circGrad -7.0
#circPal 

poly 0
pal 2
pals 3

line 2
lineEveryNth 1
lineEveryOfs L0.0:0, L100.0:20000
lineMax 256
lineCol 130



texEnv NICE.PCX
texNorm PAKKI256.PCX

mesh BLOB1.OBJ
  
 
[effect]
 name mesh
 startPos 7
 startRow 0
 endPos 9
 clearRGB 0
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX 20
 rotY 768
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 # posX L0.0:-2.0, 20.0:8.0
 posY -4.0
 posZ L0.0:0.0, 20.0:-13.0
 
 rotSpeedY 0.0
# posY -32.0
# posY -8.0
# posY -0.0
 posY -0.0
 
# scale 0.15
# scale 0.50
 scaleY 1.0
 scale L0.0:0.10, 10.0:1.0

trans 1

transFade L1.0:1.0, 8.0:1.0, 12.0:0.0

circ 0
circRad 32

poly 3

line 0
lineEveryNth 4
lineCol 128


texEnv NICE.PCX
texNorm PAKKI256.PCX

mesh ERINKULA.OBJ





# ------------------------------------------------------
#### SKENE 4B - KIVI! #####

[effect]
 name palette 
 startPos 9
 endPos 11

 #### texPal -palette texture-
texPal PALDARK.PCX
texPalB ORINZ.PCX
palFade 0.750
#palFade L0.0:1.0, 8.0:0.0, 16.0:1.0

texPal2 PALDARK.PCX
texPal3 ORINZ.PCX
texPal3B PALKULM.PCX
pal3Fade 1.5
texPal4 PENTIUM.PCX


[effect]
 name camera
 startPos 9
 endPos 11 
 
 #posX 1.0
 posX L0.0:2.0, 5.0:7.0, 10.0:10.0
 # posX L0.0:-0.0, 5.0:10.0, 10.0:0.0
 posY L0.0:-10.0, 11.0:10.0, 20.0:0.50
 #posY 1.50
 posZ L0.0:-1.0, 7.0:3.0, 15.0:-8.0 
 
 lookX 0.0
 lookY 0.0
 lookZ 0.0
 
 look 0
 
[effect]
 name clear
 startPos 109
 endPos 11
 clearRGB 0
 clearCol 230
 
[effect]
 name feed
 startPos 9
 endPos 11
 tex rotblur.pcx
 fadeMode 2
 fade L0.0:1, 6.0:1, 6.5:2
 pal 0
 
[effect]
 name mesh
 startPos 109
 startRow 11
 endPos 11
 clearRGB 0
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX 256
 rotY 0
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 posX 0.0
 posY 0.0
 posZ L0.0:0.0, 20.0:-0.0, 40.0:0.0
# posY -32.0
# posY -8.0
# posY -0.0
 
# scale 0.15
 scale 2.50
 scaleY 5.0
# scale L0.0:1.0, 20.0:0.850

trans 0

circ 1
circRad 4
circCol 1
circGrad -7.0
#circPal 

poly 0
pal 1
pals 3

line 2
lineEveryNth 1
lineEveryOfs L0.0:0, L100.0:100000
lineMax 256
lineCol 130


texEnv NICE.PCX
texNorm PAKKI256.PCX

mesh TOROID.LWO

 
[effect]
 name mesh
 startPos 9
 startRow 0
 endPos 11
 clearRGB 0
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX L0.0:20, 4.0:20, 12.0:120
 rotY 768
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 # posX L0.0:-2.0, 20.0:8.0
 rotSpeedY L0.0:0.0, 6.0:0.0, 11.0:-0.07, 12.0:-0.1
 
 posY -4.0
 posZ L0.0:0.0, 20.0:-13.0
 
 rotSpeedY 0.0
# posY -32.0
# posY -8.0
# posY -0.0
 posY -0.0
 
# scale 0.15
 scale 0.750
 scaleY 1.0
# scale L0.0:1.0, 20.0:0.850

trans 0

camera 0

transFade L1.0:1.0, 8.0:1.0, 12.0:0.0

circ 0
circRad 32

poly 1

pal 1
pals 2

line 0
lineEveryNth 4
lineCol 128


texPal dark256.PCX


texEnv NICE.PCX
texNorm PAKKI256.PCX

mesh BLOB2.OBJ


#TEXTOVERLAY
[effect]
 name image
 startPos 10
 startRow 0
 endPos 10
 endRow 64
 mode 2
 posX L0.0:60, 3.0:30
 posY 40
 tex PENTIUM.PCX
 pal 1

# ------------------------------------------------------
#### SKENE 5 #####

[effect]
 name palette 
 startPos 11
 endPos 13

 #### texPal -palette texture-
texPal PALDARK.PCX
texPalB ORINZ.PCX
palFade 0.50
#palFade L0.0:1.0, 8.0:0.0, 16.0:1.0

texPal2 PALDARK.PCX
texPal3 PALKULM.PCX
texPal3B ORINZ.PCX
pal3Fade 0.5
texPal4 PALDARK.PCX


[effect] 
 name recur
 startPos 11
 endPos 13
 
 # NOT CONFIGURABLE - edit this RECUR.PCX tex !!!!
 tex RECUR.PCX 

[effect]
 name camera
 startPos 11
 endPos 13
 
 posX L0.0:0.0, 5.0:0.0, 6.0:0.20
 posY L0.0:0.0, 6.0:0.10, 6.5:0.05
 posZ -1.0 
 
 lookX 0.0
 lookY -0.50
 lookZ 0.0
 
 look 0
 
 
[effect]
 name mesh
 startPos 11
 startRow 0
 endPos 13
 clearRGB 0
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX 0
 rotY 0
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 posZ L0.0:0.0, 20.0:-13.0
 rotSpeedY -1.0
# posY -32.0
# posY -8.0
# posY -0.0
 posY 0.0
 
# scale 0.15
 scale 0.20
 scaleY 32.0
# scale L0.0:1.0, 20.0:0.850

trans 1

transFade L0.0:0.0, 10.0:0.5

circ 1
circRad L0.0:8, 5.0:16
circCol 64
circGrad -32.0
#circPal 

poly 0
pal 3
pals 1

line 2
lineEveryNth 16
lineEveryOfs L0.0:0, L100.0:1000
lineCol 128

texPal dark256.PCX

texEnv NICE.PCX
texNorm PAKKI256.PCX
mesh BLOB1.OBJ
 
#TEXTOVERLAY
[effect]
 name image
 startPos 12
 startRow 0
 endRow 64
 endPos 12
 endRow 32
 mode 2
 posX 20
 posY 80
 tex bzmhills.PCX
 pal 3
 
 
# ------------------------------------------------------
#### SKENE 6 #####
## ORINZ VISION VIEW ####

[effect]
 name palette 
 startPos 13
 endPos 17

#### texPal -palette texture-
texPal ORINZ.PCX
texPalB PALDARK.PCX
palFade L0.0:0.0, 20.0:1.0

texPal2 ORINZ.PCX
palFade L0.0:0.0, 6.0:0.1, 12.0:0.5
texPal2B PALKULM.PCX

texPal3 paldark.pcx
 
# [effect]
 # name clear
 # startPos 13
 # endPos 128
 # clearRGB 1 
 
[effect]
 name image
 startPos 13
 endPos 17

 # tex ORINZ256.PCX
 tex WRINZ256.PCX

 u 128.0
 v L0.0:-128.0, 6.0:-64.0, 12.0:-64.0, 14.0:0.0
 
 rot L0.0:0.0, 13.0:0.0, 30.0:2048, 50.0:4096
 
 uvScale L0.0:1.0, 15.0:1.0, 18:1.50, 21.0:1.750, 38.0:3.0, 55.0:6.5
 #uvScale 1.0
 
 posX 0.0
 posY 0.0 

[effect]
 #KREDUT
 name image
 startPos 13
 endPos 14
 mode 2
 tex KREDUT.PCX
 pal 2
 posX 96
 posY L0.0:150, 6.0:-150

[effect]
 name camera
 startPos 14
 endPos 15
 
 #posX 1.0
 posX L0.0:0.0
 # posX L0.0:-0.0, 5.0:10.0, 10.0:0.0
 posY L0.0:0.0
 #posY 1.50
 posZ L0.0:-1.0,
 
 lookX 0.0
 lookY 0.0
 lookZ 0.0
 
 look 0
 

[effect]
 name mesh
 startPos 14
 startRow 0
 endPos 15
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX 0
 rotY 512
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 posX -12.0
 posY -5.0
 posZ -7.0
 rotSpeedY -1.0
# posY -32.0
# posY -8.0
# posY -0.0
 
# scale 0.15
 scale L0.0:0.0, 1.0:0.10, 5.5:0.1, 6.0:0.0
 scaleY L0.0:0.0, 1.0:50.0, 5.0:1.0, 6.0:0.0
# scale L0.0:1.0, 20.0:0.850

trans 2

circ 0
circRad 16
circCol 252
circGrad 13.0
#circPal 

poly 0
pal 1
pals 2

line 2
lineEveryNth 1
lineEveryOfs L0.0:0, L100.0:1000
lineMax 128
lineCol 50


texEnv NICE.PCX
texNorm PAKKI256.PCX

mesh TOROID.LWO

 

[effect]
 name mesh
 startPos 14
 startRow 0
 endPos 15
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX 0
 rotY 512
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 posX 12.0
 posY -5.0
 posZ -7.0
 rotSpeedY 1.0
# posY -32.0
# posY -8.0
# posY -0.0
 
# scale 0.15
 scale 0.40
 scale L0.0:0.0, 1.0:0.10, 5.5:0.1, 6.0:0.0
 scaleY L0.0:0.0, 1.0:50.0, 5.0:1.0, 6.0:0.0
# scale L0.0:1.0, 20.0:0.850

trans 2

circ 0
circRad 16
circCol 252
circGrad 13.0
#circPal 

poly 0
pal 1
pals 2

line 2
lineEveryNth 1
lineEveryOfs L0.0:0, L100.0:10000
lineMax 128
lineCol 50


texEnv NICE.PCX
texNorm PAKKI256.PCX

mesh VOBLE.LWO


[effect]
 name camera
 startPos 15
 endPos 17
 
 #posX 1.0
 posX L0.0:0.0
 # posX L0.0:-0.0, 5.0:10.0, 10.0:0.0
 posY L0.0:0.0
 #posY 1.50
 posZ L0.0:0.0
 
 lookX 0.0
 lookY 0.0
 lookZ 0.0
 
 look 0
 

[effect]
 name mesh
 startPos 15
 startRow 0
 endPos 17
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX L0.0:0.0, 12.0:-2048
 rotY 0
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 posX 0.0
 posY 0.0
 posZ 0.0
 rotSpeedY -1.50
# posY -32.0
# posY -8.0
# posY -0.0
 
# scale 0.15
 scale L0.0:0.0, 1.0:0.50, 6.5:0.5, 12.0:0.55
# scaleY L0.0:0.0, 1.0:50.0, 5.0:1.0, 6.0:0.0
 scaleY L0.0:5.0, 10.0: 20.0
# scale L0.0:1.0, 20.0:0.850

trans 1

circ 0
circRad 16
circCol 252
circGrad 13.0
#circPal 

poly 2
pal 0
pals 2

line 2
lineEveryNth 1
lineEveryOfs L0.0:0, L100.0:10000
lineMax 32
lineCol 128


texEnv NICE.PCX
texNorm PAKKI256.PCX

mesh VOBLE.LWO

 

 
# ------------------------------------------------------
#### SKENE 7 #####

 
[effect]
 name palette 
 startPos 17
 endPos 19

 #### texPal -palette texture-
texPal PALDARK.PCX
texPalB ORINZ.PCX
#palFade 0.750
palFade L0.0:0.0, 6.0:1.0, 8.0:0.75

texPal2 PALDARK.PCX
texPal3 PALKULM.PCX
texPal3B ORINZ.PCX
pal3Fade 0.5
texPal4 YSIVIIS.PCX



[effect]
 name camera
 startPos 17
 endPos 19 
 
 #posX 1.0
 posX L0.0:2.0, 5.0:7.0, 10.0:10.0
 # posX L0.0:-0.0, 5.0:10.0, 10.0:0.0
 posY L0.0:-10.0, 11.0:10.0, 20.0:0.50
 #posY 1.50
 posZ L0.0:-1.0, 7.0:3.0, 15.0:-8.0 
 
 lookX 0.0
 lookY 0.0
 lookZ 0.0
 
 look 0
 
 

[effect] 
 name plane
 startPos 17
 startRow 32
 endPos 19
 tex PALDARK.PCX  
 
  
[effect]
 name feed
 startPos 17
 endPos 18
 fadeMode 0
 fade L0.0:1, 1.20:32.0, 1.50:32, 2.0: 2.0, 4.5:0.0, 5.5:0.0, 6.0:0.0
 
 
[effect]
 name clear
 startPos 118
 endPos 19
 clearRGB 1
 clearCol L0.0:0, 6.0:0.8
 
[effect]
 name mesh
 startPos 17
 startRow 0
 endPos 19
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX 0
 rotY 512
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 posX 0.0
 posY 0.0
 posZ L0.0:0.0, 20.0:-0.0, 40.0:0.0
 rotSpeedY 0.0
# posY -32.0
# posY -8.0
# posY -0.0
 
# scale 0.15
 scale 1.30
 scaleY 1.0
# scale L0.0:1.0, 20.0:0.850

trans 2

circ 1
circRad 16
circCol 252
circGrad 13.0
#circPal 

poly 4
pal 1
pals 2

line 2
lineEveryNth 1
lineEveryOfs L0.0:0, L100.0:10000
lineMax 64
lineCol 130

texEnv NICE.PCX

#### texNorm -normal height texture-
texNorm PAKKI256.PCX

mesh NAAMA2D.OBJ


#TEXTOVERLAY
[effect]
 name image
 startPos 17
 endRow 64
 endPos 17
 mode 2
 posX 20
 posY 80
 tex ysiviis.PCX
 pal 3


 
# ------------------------------------------------------
#### SKENE 8 #####  pos 19-22
## ZUUUM!   ##
[effect]
 name palette 
 startPos 19
 endPos 21

 #### texPal -palette texture-
texPal PALKULM.PCX
texPalB PALDARK.PCX
palFade 0.70
#palFade L0.0:1.0, 8.0:0.0, 16.0:1.0

texPal2 ORINZ.PCX
texPal2B PALDARK.PCX

texPal3 PALDARK.PCX

texPal4 PALDARK.PCX
 
[effect]
 name clear
 startPos 19
 endPos 21
 clearRGB 0
 clearCol 30
 
[effect]
 name feed
 startPos 19
 endPos 21
 fadeMode 0
 fade 1
  
 
[effect]
 name camera
 startPos 19
 endPos 21
 
 posX 0
 posY 0
 posZ -32.0
 
 
[effect]
 name mesh
 startPos 19
 startRow 0
 endPos 21
 
 rotX 0
 rotY 50
 posX 0.0
 rotSpeedY 1.110

 posX 1.0
 posY -0.0
 
 scale L0.0:0.0, 2.0:7.0, 2.0:0.0, 4.0:7.0, 4.0:0.0, 6.0:7.0, 6.0:0.0, 8.0:0.50

trans 0
circ 0
poly 3
line 1
lineColBase 32

pal 0
pals 2

texEnv ENV256.PCX
texNorm GROCK.PCX
tex ADG.PCX

mesh ERINKULA.OBJ


[effect]
 name mesh
 startPos 19
 startRow 0
 endPos 21
 
 rotX 0
 rotY 110
 posX 0.0
 rotSpeedY 1.210

 posX 1.0
 posY -0.0
 
 scale L0.0:0.0, 0.5:0.0, 2.50:7.0, 2.50:0.0, 4.50:7.0, 4.50:0.0, 6.50:7.0, 6.50:0.0, 8.50:1.0

trans 0
circ 0
poly 4
line 1
lineColBase 32

pal 1
pals 2

texEnv ENV256.PCX
texNorm GROCK.PCX
tex ADG.PCX

mesh ERINKULA.OBJ


 
 
[effect]
 name mesh
 startPos 19
 startRow 0
 endPos 21
 
 rotX 0
 rotY 170
 posX 0.0
 rotSpeedY 1.310

 posX 1.0
 posY -0.0
 
 scale L0.0:0.0, 1.0: 0.0, 3.0:7.0, 3.0:0.0, 5.0:7.0, 5.0:0.0, 7.0:7.0, 7.0:0.0, 9.0:1.50

trans 0
circ 0
poly 3
line 0
lineColBase 32

pal 0
pals 2

texEnv ENV256.PCX
texNorm GROCK.PCX
tex ADG.PCX

mesh ERINKULA.OBJ
 
 
 
[effect]
 name mesh
 startPos 19
 startRow 0
 endPos 21
 
 rotX 0
 rotY 230
 posX 0.0
 rotSpeedY 1.410

 posX 1.0
 posY -0.0
 
 scale L0.0:0.0, 1.0: 0.0, 3.50:7.0, 3.50:0.0, 5.50:7.0, 5.50:0.0, 7.50:7.0, 7.50:0.0, 9.50:2.0

trans 0
circ 0
poly 0
line 0
lineColBase 32

pal 1
pals 2

texEnv ENV256.PCX
texNorm GROCK.PCX
tex ADG.PCX

mesh ERINKULA.OBJ
 
 
# ------------------------------------------------------ 
#### SKENE 9A #####  pos 21-23
[effect]
 name palette 
 startPos 21
 endPos 23

 #### texPal -palette texture-
texPal PALDARK.PCX
texPalB ORINZ.PCX
palFade 0.750
#palFade L0.0:1.0, 8.0:0.0, 16.0:1.0

texPal2 PALDARK.PCX
texPal3 PALKULM.PCX
texPal3B ORINZ.PCX
pal3Fade 0.5
texPal4 PALDARK.PCX
# texPal3 ORINZ.PCX
# texPal4 PALDARK.PCX



[effect]
 name camera
 startPos 21
 endPos 23 
 
 #posX 1.0
 posX L0.0:2.0, 5.0:7.0, 10.0:10.0
 # posX L0.0:-0.0, 5.0:10.0, 10.0:0.0
 posY L0.0:-10.0, 11.0:10.0, 20.0:0.50
 #posY 1.50
 posZ L0.0:-1.0, 7.0:3.0, 15.0:-8.0 
 
 lookX 0.0
 lookY 0.0
 lookZ 0.0
 
 look 0

[effect]
 name feed
 startPos 21
 endPos 23
 fadeMode 0
 fade 6
 
[effect]
 name mesh
 startPos 21
 startRow 0
 endPos 23
 clearRGB 0
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX 0
 rotY 0
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 posX 0.0
 posY 0.0
 posZ L0.0:0.0, 20.0:-0.0, 40.0:0.0
 rotSpeedY 0.0
# posY -32.0
# posY -8.0
# posY -0.0
 
# scale 0.15
 scale 0.70
 scaleY 3.0
# scale L0.0:1.0, 20.0:0.850

trans 2

circ 1
circRad 6
circCol 32
circGrad -7.0
#circPal 

poly 3
pal 0
pals 2

line 0
lineEveryNth 1
lineEveryOfs L0.0:0, L100.0:100000
lineMax 256
lineCol 130

#### texPal -palette texture-
texPal dark256.PCX
#texPal PAKKI256.PCX
#texPal gradb.pcx
#texPal grad256a.pcx
#texPal ADGB256.pcx
#texPal NICE.PCX
#texPal metbrs.pcx
#texPal CUBISMS.PCX
#texPal FRACT.PCX
#texPal ENV256.PCX
#texPal DARK256.PCX
#texPal DEE320.PCX

#### texEnv -env texture-
#texEnv DEEP256.PCX
#texEnv ADGB256.PCX
texEnv NICE.PCX
#texEnv PAKKI256.PCX
#texEnv ENV256.PCX
#texEnv dark256.PCX
#texEnv CUBISMS.PCX
#texEnv FRACT.PCX
#texEnv gradb.pcx
#texEnv black.pcx

#### texNorm -normal height texture-
#texNorm GROCK.PCX
#texNorm CUBISMS.PCX
texNorm PAKKI256.PCX
#texNorm FRACT.PCX
#texNorm ADGB256.PCX
#texNorm NICE.PCX

#mesh PLANE16.LWO
#mesh SEITIT.LWO
#mesh ADAPT.OBJ
#mesh BLOB1.OBJ
#mesh BLOB2.OBJ
#mesh ERINKULA.OBJ
#mesh BOX.LWO
#mesh VOBLE.LWO
#mesh BLOK1.LWO
#mesh BLOK3.LWO
#mesh PHALLI.OBJ
#mesh KASA.OBJ
# mesh AH01.OBJ
#mesh NA_CL.LWO
mesh NAAMA2D.OBJ
#mesh CUBEGALX.OBJ
#mesh KAUHA.LWO
#mesh ASTRO.LWO
#mesh FLYER2.LWO
#mesh TOROID.LWO
#mesh ADAPTPA.LWO
#mesh ADRONE2.OBJ
#mesh DESMTBX1.LWO
#mesh TRI4.LWO
  
 
 
# ------------------------------------------------------
#### SKENE 9 #####  pos 22
## KAUPUNG ##

[effect]
 name camera
 startPos 22
 endPos 23
 
 #posX 1.0
 posX L0.0:10.0, 5.0:8.0, 10.0:7.0
 # posX L0.0:-0.0, 5.0:10.0, 10.0:0.0
 posY L0.0:0.50, 11.0:1.0, 20.0:0.50
 #posY 1.50
 posZ L0.0:-8.0, 7.0:3.0, 15.0:4.0 
 
 lookX 0.0
 lookY 0.0
 lookZ 0.0
 
 look 0
 
 
[effect]
 name mesh
 startPos 22
 startRow 0
 endPos 23
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX 0
 rotY 120
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 posX L0.0:-2.0, 20.0:8.0
 rotSpeedY 0.220
# posY -32.0
# posY -8.0
# posY -0.0
 posY -0.0
 
# scale 0.15
 scale 2.0
 scaleY 1.0
# scale L0.0:1.0, 20.0:0.850

trans 0
circ 1
poly 0
line 1



texEnv ENV256.PCX
texNorm GROCK.PCX

mesh BLOK3.LWO
# mesh KOJU.OBJ
#mesh PHALLI.OBJ
 
 

 
# ------------------------------------------------------ 
#### SKENE 8B
### DEMON NIMI 
[effect]
 name palette 
 startPos 23
 endPos 24

 #### texPal -palette texture-
texPal PALDARK.PCX
texPalB ORINZ.PCX
palFade 0.150
#palFade L0.0:1.0, 8.0:0.0, 16.0:1.0

texPal2 PALDARK.PCX
texPal3 PALKULM.PCX
texPal3B ORINZ.PCX
pal3Fade 0.9
texPal4 PALKULM.PCX
# texPal3 ORINZ.PCX
# texPal4 PALDARK.PCX

[effect] 
 name disp
 startPos 23 
 endPos 24
 texEnv dark256.pcx 
# tex adion3.pcx
 tex loge64.pcx
 
 objCol 140
 maskCol 150
 bright 10
 maskSpeed 0.3
 
 drawObjs 1
 



  
# ------------------------------------------------------  
#### SKENE 9 #### 24-25
[effect]
 name palette 
 startPos 24
 endPos 25

 #### texPal -palette texture-
texPal PALKULM.PCX
texPalB ORINZ.PCX
#palFade 0.0
palFade L0.0:0.50, 5.0:0.1, 6.0:0.0

texPal2 PALDARK.PCX


texPal3 ORINZ.PCX
 
[effect]
 name clear
 startPos 24
 endPos 25
 clearRGB 1
 
 

[effect]
 name camera
 startPos 24
 endPos 25
 
 posX L0.0:-0.50, 15.0:0.50
 posY 0.05
 posZ 0.0 
 
 lookX 0.0
 lookY 0.0
 lookZ 0.0
 
 look 0
   
 
[effect]
 name mesh
 startPos 24
 startRow 0
 endPos 25
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX 0
 rotY 0
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
# posX L0.0:-2.0, 20.0:8.0
 posX 0.0
 posZ 0.0
 rotSpeedY 0.410
# posY -32.0
# posY -8.0
# posY -0.0

 posX 0.0
 posY -0.0
 
# scale 0.15
 scale 1.0
 scaleY 1.0
# scale L0.0:1.0, 20.0:0.850

trans 0
circ 0
poly 4
line 0

pal 2



#### texEnv -env texture-
#texEnv DEEP256.PCX
#texEnv ADGB256.PCX
#texEnv NICE.PCX
#texEnv PAKKI256.PCX
texEnv ENV256.PCX
#texEnv dark256.PCX
#texEnv CUBISMS.PCX
#texEnv FRACT.PCX
#texEnv gradb.pcx
#texEnv black.pcx

#### texNorm -normal height texture-
texNorm GROCK.PCX
#texNorm CUBISMS.PCX
#texNorm PAKKI256.PCX
#texNorm FRACT.PCX
#texNorm ADGB256.PCX
#texNorm NICE.PCX


#mesh PLANE16.LWO
#mesh SEITIT.LWO
#mesh ADAPT.OBJ
#mesh BLOB1.OBJ
#mesh BLOB2.OBJ
#mesh ERINKULA.OBJ
#mesh BOX.LWO
#mesh VOBLE.LWO
#mesh BLOK1.LWO
#mesh BLOK3.LWO
# mesh KOJU.OBJ
#mesh PHALLI.OBJ
#mesh KASA.OBJ
#mesh AH01.OBJ
#mesh NA_CL.LWO
mesh NAAMA2D.OBJ
#mesh CUBEGALX.OBJ
#mesh KAUHA.LWO
#mesh ASTRO.LWO
#mesh FLYER2.LWO
#mesh TOROID.LWO
#mesh ADAPTPA.LWO
#mesh ADRONE2.OBJ
#mesh DESMTBX1.LWO
#mesh TRI4.LWO
 
 
 
 
 
[effect]
 name mesh
 startPos 24
 startRow 0
 endPos 25
 
 rotX 0
 rotY 0
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 posX L0.0:-2.0, 20.0:8.0
 rotSpeedY 0.410

 posX 1.0
 posY -0.0
 
# scale 0.15
 scale L0.0:1.0, 5.5:1.1, 6.0:4.0
 
 scaleY 1.0
# scale L0.0:1.0, 20.0:0.850

trans 2
circ 1
poly 3
line 1
lineColBase 32

pal 0
pals 0

#### texEnv -env texture-
texEnv ENV256.PCX

#### texNorm -normal height texture-
texNorm GROCK.PCX

#### tex - bg texture -
tex ADG.PCX

mesh ERINKULA.OBJ
  
 

# ------------------------------------------------------
### SKENE 10 #########
### NAAMARI FLAT XX ##
[effect]
 name palette 
 startPos 25
 endPos 27

 #### texPal -palette texture-
texPal ORINZ.PCX
texPalB PALDARK.PCX
palFade 1.350
#palFade L0.0:1.0, 8.0:0.0, 16.0:1.0

texPal2 PALB64.PCX
texPal3 PALKULM.PCX
texPal3B ORINZ.PCX
pal3Fade 0.5
texPal4 naisen.PCX
# texPal3 ORINZ.PCX
# texPal4 PALDARK.PCX


[effect]
 name camera
 startPos 25
 endPos 27
 
 #posX 1.0
 posX L0.0:2.0, 5.0:1.0, 10.0:1.50
 # posX L0.0:-0.0, 5.0:10.0, 10.0:0.0
 posY L0.0:-0.50, 11.0:0.0, 20.0:0.10
 #posY 1.50
 posZ L0.0:-1.0, 7.0:-2.0, 15.0:-1.0 
 
 lookX 0.0
 lookY 0.0
 lookZ 0.0
 
 look 0
 
[effect]
 name feed
 startPos 25
 endPos 25
 endRow 32
 # clearRGB 1
 fadeMode 1
 fade L0.0:1, 0.50:4, 1.0:64 
 
[effect]
 name clear
 startPos 25
 startRow 32
 endPos 27
 clearRGB 1
 clearCol L0.0:0, 4.0:255
  
 
[effect]
 name mesh
 startPos 25
 startRow 0
 endPos 27
 clearRGB 0
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX 0
 rotY 256
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 posX 0.0
 posY 0.0
 posZ L0.0:0.0, 20.0:-0.0, 40.0:0.0
 rotSpeedY 0.60
# posY -32.0
# posY -8.0
# posY -0.0
 
# scale 0.15
 scale 1.0
 scaleY 1.0
# scale L0.0:1.0, 20.0:0.850

trans 3

camera 0

circ 0
circRad 16
circCol 252
circGrad 13.0
#circPal 

poly 5
pal 1
pals 2

line 0
lineEveryNth 1
lineEveryOfs L0.0:0, L100.0:100000
lineMax 256
lineCol 130


#### texEnv -env texture-
#texEnv DEEP256.PCX
#texEnv ADGB256.PCX
texEnv NICE.PCX
#texEnv PAKKI256.PCX
#texEnv ENV256.PCX
#texEnv dark256.PCX
#texEnv CUBISMS.PCX
#texEnv FRACT.PCX
#texEnv gradb.pcx
#texEnv black.pcx

#### texNorm -normal height texture-
#texNorm GROCK.PCX
#texNorm CUBISMS.PCX
texNorm PAKKI256.PCX
#texNorm FRACT.PCX
#texNorm ADGB256.PCX
#texNorm NICE.PCX

#mesh PLANE16.LWO
#mesh SEITIT.LWO
#mesh ADAPT.OBJ
#mesh BLOB1.OBJ
#mesh BLOB2.OBJ
#mesh ERINKULA.OBJ
#mesh BOX.LWO
#mesh VOBLE.LWO
#mesh BLOK1.LWO
#mesh BLOK3.LWO
#mesh PHALLI.OBJ
#mesh KASA.OBJ
# mesh AH01.OBJ
#mesh NA_CL.LWO
mesh NAAMA1.OBJ
#mesh NAAMA2D.OBJ
#mesh CUBEGALX.OBJ
#mesh KAUHA.LWO
#mesh ASTRO.LWO
#mesh FLYER2.LWO
#mesh TOROID.LWO
#mesh ADAPTPA.LWO
#mesh ADRONE2.OBJ
#mesh DESMTBX1.LWO
#mesh TRI4.LWO

#TEXTOVERLAY
[effect]
 name image
 startPos 26
 endPos 27
 mode 2
 posX 20
 posY 80
 tex naisen.PCX
 pal 3
 
 
 
# ------------------------------------------------------
#### SKENE 11 #### 27-30
[effect]
 name palette 
 startPos 27
 endPos 30

 #### texPal -palette texture-
texPal ORINZ.PCX
texPalB ADTR64.PCX
# palFade 0.50
palFade L0.0:0.50, 12.0:0.50, 14.0:1.0

texPal2 PALDARK.PCX
texPal3 PALKULM.PCX
texPal3B ORINZ.PCX
pal3Fade 0.5
texPal4 PALB64.PCX
# texPal3 ORINZ.PCX
# texPal4 PALDARK.PCX

[effect]
 name feed
 startPos 27
 endPos 29
 # clearRGB 1
 fadeMode 1
 tex DARK320.PCX
 fade 3
  
 
[effect]
 name twist
 startPos 27
 startRow 0
 endPos 30
 clearRGB 0
 uSpeed 0.70
 #rotSpeed 1.0
 # rot 192.0
 rot 0.0
 
 freqSpeed 1.0

 width 20.0
 posX L0.0:0.9, 20.0:1.1

 texSU 1.0
 texSV 1.0
 
 twist 2.50
 
# scanSkip L0.0:1.0, 5.0:16.0
 scanSkip 1
 
 
 tex PALDARK.PCX
# tex fract.pcx
# tex dark256.PCX
# tex gradb.pcx
# tex env256.pcx
 

[effect]
 name mesh
 startPos 27
 startRow 0
 endPos 29
 clearRGB 0
 
# rotX L0.0:170, 1.0:100, 5.0:-18
 rotX 256
 rotY 0
# rotSpeedY L0.0:0.1, 2.0:0.15, 3.0:0.15, 4.0:0.1
 # posX L0.0:-2.0, 20.0:-8.0
 posY 0.0
 posZ L0.0:0.50, 20.0:-64.0
 rotSpeedY 0.410
# posY -32.0
# posY -8.0
# posY -0.0
 
# scale 0.15
 scale 1.0
 scaleY 4.0
# scale L0.0:1.0, 20.0:0.850

trans 2


circ 1
circRad 16.0
circGrad 2.0
circCol L0.0:128.0, 16.0:128.0, 24.0:0.0

poly 0

line 1
lineCol 16
lineEveryNth 32

pal 3
pals 3


#### texEnv -env texture-
#texEnv DEEP256.PCX
#texEnv ADGB256.PCX
texEnv NICE.PCX
#texEnv PAKKI256.PCX
#texEnv ENV256.PCX
#texEnv dark256.PCX
#texEnv CUBISMS.PCX
#texEnv FRACT.PCX
#texEnv gradb.pcx
#texEnv black.pcx

#### texNorm -normal height texture-
texNorm GROCK.PCX
#texNorm CUBISMS.PCX
#texNorm PAKKI256.PCX
#texNorm FRACT.PCX
#texNorm ADGB256.PCX
#texNorm NICE.PCX

#### tex - bg texture -
#tex ADAPT.PCX
tex ADG.PCX
#tex DARK320.PCX
#tex DEE320.PCX

#mesh PLANE16.LWO
#mesh SEITIT.LWO
# mesh ADAPT.OBJ
#mesh BLOB1.OBJ
#mesh BLOB2.OBJ
#mesh ERINKULA.OBJ
#mesh BOX.LWO
#mesh VOBLE.LWO
#mesh BLOK1.LWO
#mesh BLOK3.LWO
#mesh PHALLI.OBJ
#mesh KASA.OBJ
#mesh AH01.OBJ
#mesh NA_CL.LWO
#mesh NAAMA2D.OBJ
#mesh CUBEGALX.OBJ
#mesh KAUHA.LWO
mesh ASTRO.LWO
#mesh FLYER2.LWO
# mesh TOROID.LWO
#mesh ADAPTPA.LWO
#mesh ADRONE2.OBJ
#mesh DESMTBX1.LWO
#mesh TRI4.LWO





[effect]
 #GREEZ
 name image
 startPos 27
 startRow 0
 endPos 28
 mode 2
 tex greet1.PCX
 pal 1
 posX L0.0:320, 3.0:-128
 posY L0.0:68, 3.0:68



[effect]
 #GREEZ
 name image
 startPos 27
 startRow 0
 endPos 28
 mode 2
 tex greet2.PCX
 pal 1
 posX L0.0:320, 3.0:320, 6.0:-128
 posY L0.0:68, 3.0:68, 6.0:68
 
 

[effect]
 #GREEZ
 name image
 startPos 28
 startRow 0
 endPos 29
 mode 2
 tex greet3.PCX
 pal 1
 posX L0.0:320, 3.0:-128
 posY L0.0:68, 3.0:68
  

[effect]
 name twist
 startPos 27
 startRow 0
 endPos 29
 clearRGB 0
 uSpeed -0.70
 #rotSpeed 1.0
 rot 0.0
 # rot 0.0

 posX L0.0:-0.65, 20.0:-1.2

 
 texSU 1.0
 texSV 1.0
 
 
 twist -0.50
 

# tex fract.pcx
# tex dark256.PCX
# tex gradb.pcx
# tex env256.pcx
 tex PALDARK.PCX
  
 
[effect]
 name feed
 startPos 29
 endPos 30
 # clearRGB 1
 fadeMode 2
 tex ADTR.PCX
 fade 1   
 pal 0
   

[effect]
#the rendering stops always if this effect is executed
 name stop		
 startPos 0
 endPos 1000
 
 
    
 
 
[effect]
 name posRowInfo
 startPos 0
 endPos 1000
 clearRGB 0
 textureFile fontmini.pcx
 charW 16
 charH 16
 charsPerRow 10
 text FPS
 x 0.0
 y 0.0
 blendMode 1 




# ------------------------------------------------------
# 99999999999999  Thank you for viewing this config  9999999999999999999












