
 shirotokusai
 ------------
   素人臭い


 The I-wish-I'd-had-the-time-for-an-ending-scroller text:
 -------------------------------------------------------

 Thanks for watching my first demo!
 The result of 3 months trying to learn OpenGL, stupidly flipping sign bits and
 changing winding order until something appears on the screen.

 Massive shout to Dascon and Triace of Desire for making a great track for a
 stranger with only a few days notice, and whoever created wanted.scene.org
 allowing me to get in touch with them. Without that this demo would not have
 happened.

 It's not finished, but I finally learned what a deadline is. And that you
 should never sync to music by peppering hardcoded timestamps all over your
 source code...

 See you at the next NVScene!


 Greetings to all the groups that inspired me over the years:

 Andromeda, Conspiracy, Fairlight, Kewlers, Still, Traction.
 Calodox, Halcyon, Haujobb, Pulse, Replay, Sunflower.
 Andromeda, Fairlight, Kefrens, Melon Dezign, Pigmy Projects, Virtual Dreams.



 Libraries:
 ---------

 This demo uses stb_image for image loading, stb_truetype for TTF rendering,
 and stb_vorbis for Vorbis audio decoding, but I didn't need to write that
 because they're all lovingly placed into the Public Domain and available here:
 https://github.com/nothings/stb

 GLFW is used for cross-platform window and input handling:
 http://www.glfw.org

 Portaudio is used for cross-platform audio output:
 http://portaudio.com

 Assimp is used as a vastly overkill method to import the single .obj file
 used in this demo:
 http://assimp.sourceforge.net

 On Windows, GLEW is used for... not using any extensions?
 http://glew.sourceforge.net

 FLTK is used for the cross-platform GUI interface:
 http://www.fltk.org/

