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                .  .:..... | ...\\     _  _     //.. | .....:. . vouck
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        :           :      |   _  _\      ,   /_ _   |      :           :
        :           :      !    ) \_\        /_/ (   !      :           :
        ________     _______     ____\ __   /    ___________ _________________
   _____\_    _/____(_______)_ __\_   \ /_ /__ __\____     /_\  ______       /
  _\   _       _   /_        //   _    \  /  /_     (/      /    \ (/       /
  /____/       \____\       /_____/     \ ____\     /      /      \/       /
      /           \            /         \         /      /       /       /
     /_______      \          /           \       /      /       /       /
        .  \_______________________________\ ___________________/       /_
                          _ .               \        . _       /_________\
        .              .  /_|_  .T.I.T.A.N.  \ _    _|_\
     _ _|_ ___ __ _____|_ __|                 \      |__               o
        |      \/      |  ) |                  o     | (               :
        :              :_ _ :                   . _|_:_    ________    |
              2o14     \/// .                .     | .  _ _\_ ___  \_  :
        .    _         .         _ _   +           ________    /   _/__
        :    \   _ _   :         \_________     _ _\_ ___  \_ /       /
   _____|    /\  \_____|  _ __    \       /   /\       /   _/__
_ _\_   |   /  \ _\    |     / ____\     ____/  \____ /       / _______\
        |__/   \\      |    /_ \    \    \          /         \ 
        __/   .\\\    /|    \       |\    \ (o)(.) / _ ________\ ------.
        |        \\          \ ___ _     __   -    \   __          H2o |
      : |___ __ _  \ ___ _____\ /_________\ _    ___\ /\_\ __ ---------´
 _ _____|           \                       _\  /     \/_//_/\
                     \   h.A.U.J.O.B.B      \\\/    .     \_\/
      _ __ ___________\                      \    __ _
        .              .                         /\_\\\__ _  _
        :_             :                         \/_/
        \/             | - -- -------------------------------------------- -- -
        |              |     DYNABLASTER REVENGE v1.0 REVISION 2014 RELEASE
        |     __       | - -- -------------------------------------------- -- -
       _|_ ___\/_____ _|_ _
        :              :


About

   Dynablaster Revenge is a remake of the game Dynablaster, released by
   Hudson Soft in 1991. The goal of this remake is to keep the original
   game-play as untouched as possible while adding some new features such as
   networked multiplayer and real-time 3D rendering. In case you're not yet
   familiar with the original game goal, it's quite simple: Bomb all other
   players from the screen. Either by collecting flame extras to increase the
   bomb radius or by picking up bomb extras in order to have more bombs to
   drop you're able to surround your enemies with your bombs, or blow them
   away with clever bomb chain reactions.


Credits

   Core team     mueslee (Matthias Varnholt)  Project nag & code
                 hellfire (Christoph Grote)   Code
                 deathstar                    Artwork

   Level design  deathstar                    Mansion concept & design
                 Christopher Aldridge         Space concept & design
                 Sebastian Meckelmann         Castle concept & design

   3D            xabotage (Daniel Phelps)     Character animation
                 hellfire                     Character, UVs, game integration
                 mueslee                      Space level lowpoly edit,
                                              UVs, game integration

   Music         daxx                         Music & SFX
                 svenzzon                     Music & SFX
                 cold storage                 Music
                 jco                          Music
                 keito                        Music
                 neoj1n (c.c.catch)           Music
                 netpoet                      Music
                 romeo knight                 Music
                 skaven                       Music
                 sunspire                     Music

   We thank      alk                          Testing & feedback
                 jan                          Testing & feedback
                 fuxx                         Development infrastructure
                 neoman                       Development infrastructure


Help

   Extras

      Bomb    Pick up the bomb extra and you'll have one more bomb to place.
              This is one of the most simple extras; with it and some practice
              you may learn tactics to drive your opponents into a corner.

      Flame   Collect the flame extra to create larger detonations. With each
              additional flame you'll be able to reach one more space with your
              bombs. Always keep track on the number of bombs your opponents
              have collected – it could save your life.

      Speedup As the name suggests, your player's speed will increase with each
              speedup collected. Speedups will make your player much more agile
              and let you reach extras before your opponents do.

      Kick    You’ll either love or hate this one – kick extras enable you to
              kick bombs away until they reach any obstacle like players, walls
              or other bombs. This extra will definitely mess up all your
              opponent's tactics.

      Skulls  This extra actually consists of six separate ones. Once the skull
              extra is revealed you’ll see a rotating cube; each side of the
              cube represents a different effect when picked up. There’s one
              that will make your player drop bombs all the time, another one
              that will flip your controls, and a third that will restrict your
              bombs to a single flame. The mushroom skull will make you quite
              dizzy, but there’s also cool stuff: invisibility and
              invincibility – yes, invincibility. By the way, the skull
              extra is predictable – you’ll soon find out how it works.


      Hotkeys

         [F1]         Open Hotkey overview
         [F2]         Mute music
         [F3]         Mute sound effects
         [F4]         Display your local IPs
         [F10]        End current game (game owner only)
         [F11]        Save game playback to disk (currently developer only)
         [PageUp]     Next track
         [PageDown]   Previews track
         [Alt+Return] Toggle full screen


      Ingame hotkeys

         [Return]     Chat
         [Escape]     Rage quit (immediately leave the game)
         [Tab]        Show player names


      FAQ

         Q: I can't play against my friends locally on one machine. Boo!
            That totally sucks. Why is that?
         A: A 'complete' implementation is scheduled for version 1.2. For now,
            you can attach your game controllers, run the game and press [shift]
            and [plus] in the lounge. That'll add a new player controlled by
            gamepad. This way you can add as many players as there are game
            controllers attached.

         Q: Why am I having trouble placing bombs and moving the player at
            the same time?
         A: This can be related to keyboard ghosting. Have a look at
            http://www.microsoft.com/appliedsciences/antighostingexplained.mspx
            in order to see which keys work fine for you.

         Q: Your bots could be improved in so many ways. Why don't you make
            them better?
         A: They're not perfect by intention. It makes them more amiable :)

         Q: Why isn't there a Mac port?
         A: We don't have a Mac.

         
Contact
   
   All kind of bugreports, ideas and suggestions are greatly appreciated.      
   In order to contact us, please send a mail to:
   
      matthias[dot]varnholt[at]gmail[dot]com or
      hellfire[at]untergrund[dot]net or
      deathstar[dot]gfx[at]gmail[dot]com

