//Shader test scene

Scene
{
	name = "Test Scene"
	music = "scene01.mp3"

	light0dir = "1 0 0"
	light0color = "0 0 1"
	light1dir = "0 1 0"
	light1color = "0 0 0"
	ambientcolor = "0 0.2 0"
}

//Default camera (for now)
Camera
{
	pos = "519.802 -257.01 115.248"
	rot = "351.8 49.0004 0"
}

//Terrain
Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	scale = "4096 4096 300"
	shader = "terrain_static.hlsl"
	texture0 = "terrain_03.png"
	texture1 = "vegetation.png"
	texture2 = "rock_brown.png"
	texture3 = "terrain_03_l.png"
	//texture1 = "terrain_03_l.png" //Lightmap
	texscale = 16
}

//Terrain grass
Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	scale = "4096 4096 300"
	shader = "terrain_grass.hlsl"
	texture0 = "terrain_03.png"
	texture1 = "tree_tex.png"
	texture2 = "white.png"
	particle = 10
}
/*

//Blended Mesh
Mesh
{
	//segment = "Seg1;Seg2"
	pos = "383.531 -198.23 89.737"
	rot = "355.9 48.2005 0"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "giant_wk1.png" //Gim - src
	texture1 = "giant_wk1_n.png" //Normal - src
	texture2 = "giant_tex.png" //Density - src
	texture3 = "giant_wk2.png" //Gim - dst
	texture4 = "giant_wk2_n.png" //Normal - dst
}*/

//Static Mesh
Mesh
{
	//segment = "Seg2"
	pos = "374.694 -10.7005 117.47"
	rot = "345.1 87.9004 0"
	scale = "100 100 100"
	shader = "gim_static.hlsl"
	texture0 = "gim.png" //Gim
	texture1 = "gim_n.png" //Normal
	texture2 = "dust.png" //Normal
}

//Particle Mesh
Mesh
{
	//segment = "Seg2"
	pos = "294.317 -207.715 106.606"
	rot = "345.4 118.6 0"
	scale = "100 100 100"
	shader = "gim_static_particle.hlsl"
	texture0 = "gim.png" //Gim
	texture1 = "gim_n.png" //Normal
	texture2 = "particle.png" //Particle
	particle = "3.5"
}

//Post process
Mesh
{
	shader = "pp_generic.hlsl"
	texture0 = "#colorbuffer"
	texture1 = "#depthbuffer"
	postprocess = "1"
	flashfade = 1
	gamma = 1.2
	brightness = 1.7
	jitter = 0.0
	fogdist = 100
	fogcolor = "0 0 1"
}

Segment
{
	name = "Seg1"
	length = 256
	camera = "rekkelunk.txt"
	fadein = 16
	fadeout = 200
}

Segment
{
	name = "Seg2"
	length = 16
	camera = "rekkelunk.txt"
}

Segment
{
	name = "Seg3"
	length = 16
	camera = "rekkelunk.txt"
}
