Scene
{
	name = "Coming to life"
	music = "scene11.mp3"
}

Camera
{	pos = "7.34212 45.1076 -1.97237"
	rot = "341.801 172.103 0"
}

//Tree
Mesh
{
	pos = "0.63 -34.89 -3.46228"
	rot = "6.3015 7.60302 0"

	segment = "lifeforce"	
	scale = "15 15 15"
	shader = "gim_static.hlsl"
	texture0 = "tree_trunk.png" 
	texture1 = "tree_trunk_n.png" 
	texture2 = "rock_brown.png"
}

Mesh
{
	pos = "0.63 -34.89 -3.46228"
	rot = "6.3015 7.60302 0"

	segment = "lifeforce"	
	scale = "15 15 15"
	shader = "gim_static.hlsl"
	texture0 = "tree_top.png" 
	texture1 = "tree_top_n.png" 
	texture2 = "grass.png"
}


//Close Terrain
Mesh
{
	pos = "0 0 -18"
	rot = "0 180 0"
	
	segment = "lifeforce"
	scale = "220 220 35"
	shader = "terrain_static.hlsl"
	texture0 = "trplant.png"
	texture1 = "dust.png"
	texture2 = "dust.png"
	texture3 = "white.png"
}


//Far terrain
Mesh
{
	pos = "0 0 15"
	rot = "0 0 0"
	
	scale = "1000 1000 100"
	shader = "terrain_static.hlsl"
	texture0 = "generic.png"
	texture1 = "dust.png"
	texture2 = "dust.png"
	texture3 = "white.png"
}

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "lifeforce"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "giant_trplant3.png" //Src
	texture3 = "giant_trplant4.png" //Dst
	texture2 = "giant_tex.png" 
	texture1 = "giant_trplant3_n.png"
	texture4 = "giant_trplant4_n.png" 
}

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "lifeforce"
	scale = "100 100 100"
	shader = "gim_static.hlsl"
	texture0 = "energy.png" //Src

	texture2 = "energy_n.png" 
	texture1 = "energy_n.png"

}

//Post process
Mesh
{
	shader = "pp_generic.hlsl"
	texture0 = "#colorbuffer"
	texture1 = "#depthbuffer"
	postprocess = "1"
}

Segment
{
	name = "lifeforce"
	length = 256
}
