Scene
{
	name = "Vegetation dying"
	music = "scene06.mp3"
}

Camera
{
	pos = "424.988 -443.113 88.0153"
	rot = "343.299 35.3 0"

}

Mesh
{
	pos = "411.367 -524.302 49.3339"
	rot = "357.199 8.00005 0"

	scale = "90000 90000 90000"
	shader = "gim_sky.hlsl"
	texture0 = "sky360.png" 
	texture2 = "sky_clear2.png" 
	depthwrite = 0
}

Mesh
{

	pos = "0 0 0"
	rot = "0 0 0"

	scale = "1000 1000 200"
	shader = "terrain_static.hlsl"
	texture0 = "terr05_cl.png" 
	texture1 = "cliff_moss2.png"
	texture2 = "stone.png" 	
	texture3 = "white.png"
}

Mesh
{

	pos = "0 0 0"
	rot = "0 0 0"

	scale = "1000 1000 200"
	shader = "terrain_grass.hlsl"
	texture0 = "terr05_cl.png" 
	texture1 = "grass2.png" 	
	particle = 6
}

//Post process
Mesh
{
	shader = "pp_generic.hlsl"
	texture0 = "#colorbuffer"
	texture1 = "#depthbuffer"
	postprocess = "1"
}

Segment
{
	name = "vegetation"
	length = 256
}


