Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3523]
    Renderer: NVIDIA GeForce GTX 560M    
    Vendor:   NVIDIA
    VRAM:     3019 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\syscrusher\Documents\CatsOnConveyorBelts\Build\Windows\ConveyorCats_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\syscrusher\Documents\CatsOnConveyorBelts\Build\Windows\ConveyorCats_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\syscrusher\Documents\CatsOnConveyorBelts\Build\Windows\ConveyorCats_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\syscrusher\Documents\CatsOnConveyorBelts\Build\Windows\ConveyorCats_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.058 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
UnloadTime: 0.344325 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 355.
Total: 4.810287 ms (FindLiveObjects: 0.020012 ms CreateObjectMapping: 0.009749 ms MarkObjects: 0.096472 ms  DeleteObjects: 4.201689 ms)

Platform assembly: C:\Users\syscrusher\Documents\CatsOnConveyorBelts\Build\Windows\ConveyorCats_Data\Managed\Boo.Lang.dll (this message is harmless)
WaistWear (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Lights2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Lights1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Lights0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 1.181276 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 129.
Total: 2.382565 ms (FindLiveObjects: 0.007697 ms CreateObjectMapping: 0.008723 ms MarkObjects: 0.135985 ms  DeleteObjects: 1.744203 ms)

UnloadTime: 0.297115 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 384.
Total: 0.744070 ms (FindLiveObjects: 0.015907 ms CreateObjectMapping: 0.009236 ms MarkObjects: 0.160103 ms  DeleteObjects: 0.004105 ms)

