Initialize engine version: 4.2.0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1140]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     2053 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Unity\4.0\pb02\PC Build\pb02_zuperstar_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Unity\4.0\pb02\PC Build\pb02_zuperstar_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Unity\4.0\pb02\PC Build\pb02_zuperstar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Unity\4.0\pb02\PC Build\pb02_zuperstar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Unity\4.0\pb02\PC Build\pb02_zuperstar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity\4.0\pb02\PC Build\pb02_zuperstar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Unity\4.0\pb02\PC Build\pb02_zuperstar_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Unity\4.0\pb02\PC Build\pb02_zuperstar_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.059 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

