//// -----------------------
/// TEH ADAPT DEMO TIMELINE
//------------------------



fx="fx/pixsim1.xml" rt32b="ps_pos_s"
fx="fx/pixsim2.xml" rt32b="ps_pos" rt32b1="ps_vel" rt32b2="ps_var" dbuf="true"
fx="fx/pixsim3.xml" rt32b="ps_pos" rt32b1="ps_vel" rt32b2="ps_var" dbuf="true"
fx="fx/pixsim_d.xml" rt32b="ps_pos" rt32b1="ps_vel" rt32b2="ps_var" dbuf="true"


fx="fx/cam1.xml"

fx="fx/mesh_bg1.xml" clear=3


fx="fx/ofs1.xml"

fx="fx/light_alku.xml"
fx="fx/mesh_alku.xml"
fx="fx/pp_alku.xml"
fx="fx/pp_puuro.xml"

fx="fx/light_adapt_box.xml"
fx="fx/mesh_adapt_box.xml"

fx="fx/pp_def1.xml"
fx="fx/pp_def3.xml"
fx="fx/pp_def5.xml"

fx="fx/dfmix_alien_glass.xml" rt16b="alien_glass"
fx="fx/mesh_alien_glass.xml"

fx="fx/mesh_cubex.xml"

fx="fx/light_faktor.xml"
fx="fx/mesh_faktor.xml"

fx="fx/light_cityfly2.xml"
fx="fx/mesh_cityfly2.xml"



fx="fx/ofs2.xml"
fx="fx/light_rusty.xml"
fx="fx/mesh_cityfly.xml"
fx="fx/mesh_rusty.xml"
fx="fx/mesh_hand.xml"
fx="fx/mesh_seitti.xml"
fx="fx/mesh_ah.xml"
fx="fx/pp_def2.xml"
fx="fx/pp_def4.xml"

fx="fx/pp_def_fak.xml"

// -------------------
// light the places up
// -------------------
fx="fx/dfmix_1.xml" rt16b="rt16b_buffer0"
fx="fx/dflight_1.xml" rt16b="rt16b_buffer0"


// -------------------
// pre hdr post proc
// -------------------
fx="fx/dof_1.xml" rt16b="rt16b_buffer0" 
fx="fx/glow_1.xml" rt16b="rt16b_buffer0"
fx="fx/glow_ana.xml" rt16b="rt16b_buffer0"
fx="fx/godray_1.xml" rt16b="rt16b_buffer0" 
fx="fx/shade_noise.xml" rt16b="rt16b_buffer0" dbuf="true"



// -------------------
// hdr conversione
// -------------------
fx="fx/hdr_1.xml" rt16b="rt16b_buffer0"


// -------------------
// post hdr post proc
// -------------------
fx="fx/shade_vignette.xml" rt16b="rt16b_buffer0" dbuf="true"
fx="fx/shade_ovl_alku.xml" rt16b="rt16b_buffer0" dbuf="true"
fx="fx/shade_overlay.xml" rt16b="rt16b_buffer0" dbuf="true"
fx="fx/shade_ovl_credits.xml" rt16b="rt16b_buffer0" dbuf="true"
fx="fx/shade_ovl_chop.xml" rt16b="rt16b_buffer0" dbuf="true"
fx="fx/shade_ovl_refaktor.xml" rt16b="rt16b_buffer0" dbuf="true"

fx="fx/shade_tonemap1.xml" rt16b="rt16b_buffer0" dbuf="true"
fx="fx/shade_lum_alpha.xml" rt16b="rt16b_buffer0" dbuf="true"
fx="fx/shade_fxaa.xml"  rt16b="rt16b_buffer0" dbuf="true"
fx="fx/blit.xml"
fx="fx/blit.xml" rt16b="rt16b_buffer_prev"







