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Mandelbulb Project Artifact 1 (aka Jeffery)
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This was an attempt at a 256 byte demo for Syntax 2010, which I started 
a week before the party - having not coded x86 asm for 15 years, and having
never coded FPU asm at all.  So given that, I'm pretty dissapointed that it
didn't get quite down to 256b for the party - but expect a final in the next
couple of days that is actually within that limit, there is plenty of fat in 
this.

I was going to not compete with it at all, and leave it for beach party, but
it was pointed out to me that shit's illegal.  Honestly, it's pretty terrible,
but like I said, this is my first try - maybe one day I will reach the lofty
heights of the rest of the scene.

The actual effect itself is a pretty naieve implemntation of a mandelbulb 
renderer.  The most expensive part of the code is actually the rotation
matrix stuff, sadly - i hear there is a faster way to do this, but damned if 
I know what that way is.....

Also better bounding on the speed.  Your milage will vary heavily.  But that's
what happens when you partycode...

Email me at jaymz@ninjit.su or duck@chickenandduck.net - I'm curious to hear if
people enjoyed this, or if they think it's the worst thing in the world.
Alternatly, break my daily work monotony with msn/gtak at
jaymz@artificial-stupidity.net

Source is included for those who are curious.  The final will almost certantly 
include better colour, and slightly faster, and of course be 256bytes.

Respect to everyone.

 	-- A Life in Hell/Warriors of the Wasteland/Unreal
	12-November-2010

