Player: init engine
Direct3D:
    Version:  Direct3D 9.0c [atiu9pag.dll 8.14.1.6099]
    Renderer: ATI Radeon HD 5700 Series
    Vendor:   ATI
    VRAM:     1024 MB
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    Setting up levels and such.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Reading scores
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ReadScores()
ScoreKeeper:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Parsing scores
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseScores()
ScoreKeeper:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Parsed.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseScores()
ScoreKeeper:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Reading level progression
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ReadProgression()
ScoreKeeper:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Parsing level progression
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseProgression()
ScoreKeeper:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Parsed.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseProgression()
ScoreKeeper:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

    Total Object count 1002 (Before unload 885)
NullReferenceException: Object reference not set to an instance of an object
MenuNappi.Start () 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
MenuNappi.Start () 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
MenuNappi.Start () 
 
(Filename:  Line: -1)

      Deaktivointipyynt lhtee
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

credits deaktivoitu
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:deaktivoi()
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
NappiRyhma:deaktivoiPerhe()
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

FLIGHT LAB deaktivoitu
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:deaktivoi()
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
NappiRyhma:deaktivoiPerhe()
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

intro deaktivoitu
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:deaktivoi()
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
NappiRyhma:deaktivoiPerhe()
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

QuitGame deaktivoitu
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:deaktivoi()
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
NappiRyhma:deaktivoiPerhe()
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

StartGame deaktivoitu
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:deaktivoi()
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
NappiRyhma:deaktivoiPerhe()
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Aktivoidaan seuraava ryhm
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Deaktivointipyynt lhtee
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

AlienshipKysymys deaktivoitu
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:deaktivoi()
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
NappiRyhma:deaktivoiPerhe()
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

LontooKysymys deaktivoitu
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:deaktivoi()
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
NappiRyhma:deaktivoiPerhe()
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

TutorialKysymys deaktivoitu
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:deaktivoi()
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
NappiRyhma:deaktivoiPerhe()
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Lontoo deaktivoitu
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:deaktivoi()
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
NappiRyhma:deaktivoiPerhe()
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Back deaktivoitu
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:deaktivoi()
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
NappiRyhma:deaktivoiPerhe()
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

MenuPeili deaktivoitu
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:deaktivoi()
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
NappiRyhma:deaktivoiPerhe()
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

TutorialLiitutaulu deaktivoitu
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:deaktivoi()
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
NappiRyhma:deaktivoiPerhe()
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessageUpwards(String, Object, SendMessageOptions)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Aktivoidaan seuraava ryhm
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

londonLevelSelectIcon aktivoitu
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:aktivoi()
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

londonLevelSelectIcon aktivoitu
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:aktivoi()
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

londonLevelSelectIcon aktivoitu
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:aktivoi()
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:BroadcastMessage(String, Object, SendMessageOptions)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Ladataan level level2_3
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

    Total Object count 1130 (Before unload 1075)
Levelin nimi level2_3
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Koko nyt 6
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
CheckPointHandler:BuildCheckpoints()
CheckPointHandler:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Koko nyt 6
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
CheckPointHandler:BuildCheckpoints()
CheckPointHandler:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

yo
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
CheckPointHandler:AreWeReady()
CheckPointHandler:CheckPointHandler$AreWeReady$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
Finish:OnTriggerEnter(Collider)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Next level unlocked
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:UnlockLevel(Object)
ScoreKeeper:ScoreKeeper$UnlockLevel$System.String(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Finish()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
Finish:OnTriggerEnter(Collider)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Starting hash.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
ScoreKeeper:ScoreKeeper$StartCoroutine_Auto$ScoreKeeper+UploadScore$274+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Finish()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
Finish:OnTriggerEnter(Collider)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Hashiin lhtee score 2870
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
ScoreKeeper:ScoreKeeper$StartCoroutine_Auto$ScoreKeeper+UploadScore$274+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Finish()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
Finish:OnTriggerEnter(Collider)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Level is a normal map.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
ScoreKeeper:ScoreKeeper$StartCoroutine_Auto$ScoreKeeper+UploadScore$274+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Finish()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
Finish:OnTriggerEnter(Collider)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Score ennen kerrontaa: 28,70991
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
ScoreKeeper:ScoreKeeper$StartCoroutine_Auto$ScoreKeeper+UploadScore$274+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Finish()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
Finish:OnTriggerEnter(Collider)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Score kerronnan jlkeen: 2870,991
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
ScoreKeeper:ScoreKeeper$StartCoroutine_Auto$ScoreKeeper+UploadScore$274+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Finish()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
Finish:OnTriggerEnter(Collider)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Score intin: 2870
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
ScoreKeeper:ScoreKeeper$StartCoroutine_Auto$ScoreKeeper+UploadScore$274+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Finish()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
Finish:OnTriggerEnter(Collider)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Uploading score: http://funkenstein.haxor.fi/api/leaderboard.php?map=level2_3&time=2870&name=Flumba&hash=64f3919234f27364ac130ee58e054a38
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
ScoreKeeper:ScoreKeeper$StartCoroutine_Auto$ScoreKeeper+UploadScore$274+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Finish()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
Finish:OnTriggerEnter(Collider)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Haen osoitteesta http://funkenstein.haxor.fi/api/leaderboard.php?map=level2_3
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
ScoreKeeper:ShowHighScores()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
ScoreKeeper:ScoreKeeper$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Finish()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
Finish:OnTriggerEnter(Collider)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

yo
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
TimeHandler:Finish()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
Finish:OnTriggerEnter(Collider)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

yo
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
CheckPointHandler:AreWeReady()
CheckPointHandler:CheckPointHandler$AreWeReady$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
Finish:OnTriggerEnter(Collider)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Upload complete.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Starting parse
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseHighScores(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Rivi nyt0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseHighScores(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Rivilt 0 luettiin .
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseHighScores(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseHighScores(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Line 0: 
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseHighScores(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Finished parse.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Haen osoitteesta http://funkenstein.haxor.fi/api/leaderboard.php?map=level2_3
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
ScoreKeeper:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Re-fetching scores.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Starting parse
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

2
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseHighScores(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Rivi nyt0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseHighScores(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Rivilt 0 luettiin Flumba	2870.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseHighScores(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

2
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseHighScores(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Line 0: Flumba
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseHighScores(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Line 1: 2870
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseHighScores(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Rivi nyt1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseHighScores(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Rivilt 1 luettiin .
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseHighScores(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseHighScores(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Line 0: 
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:ParseHighScores(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Finished parse.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Call received
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

27
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Score removed.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

26
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Score updated
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

27
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line longJumpLab:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line highJumpLab:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_1:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_2:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_3:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_4:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_5:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_6:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_1:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_2:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_3:18,98732
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_4:27,80545
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_5:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_6:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_7:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_8:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_1:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_2:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_3:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_4:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_5:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_6:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_7:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_8:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_9:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_10:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_11:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Finished writing to file
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Highscores written to file.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line longJumpLab:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line highJumpLab:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_1:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_2:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_3:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_4:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_5:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_6:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_1:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_2:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_3:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_4:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_5:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_6:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_7:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_8:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_1:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_2:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_3:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_4:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_5:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_6:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_7:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_8:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_9:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_10:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_11:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Finished writing progression to file.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Call received
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

27
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Score removed.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

26
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Score updated
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

27
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line longJumpLab:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line highJumpLab:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_1:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_2:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_3:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_4:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_5:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_6:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_1:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_2:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_3:18,98732
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_4:27,80545
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_5:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_6:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_7:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_8:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_1:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_2:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_3:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_4:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_5:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_6:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_7:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_8:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_9:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_10:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_11:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Finished writing to file
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Highscores written to file.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line longJumpLab:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line highJumpLab:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_1:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_2:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_3:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_4:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_5:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_6:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_1:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_2:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_3:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_4:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_5:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_6:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_7:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_8:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_1:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_2:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_3:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_4:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_5:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_6:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_7:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_8:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_9:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_10:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_11:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Finished writing progression to file.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line longJumpLab:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line highJumpLab:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_1:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_2:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_3:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_4:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_5:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_6:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_1:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_2:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_3:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_4:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_5:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_6:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_7:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_8:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_1:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_2:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_3:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_4:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_5:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_6:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_7:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_8:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_9:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_10:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_11:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Finished writing progression to file.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Call received
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

27
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Score removed.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

26
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Score updated
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

27
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line longJumpLab:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line highJumpLab:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_1:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_2:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_3:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_4:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_5:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_6:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_1:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_2:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_3:18,98732
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_4:27,80545
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_5:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_6:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_7:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_8:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_1:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_2:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_3:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_4:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_5:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_6:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_7:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_8:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_9:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_10:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_11:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Finished writing to file
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Highscores written to file.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line longJumpLab:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line highJumpLab:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_1:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_2:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_3:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_4:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_5:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_6:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_1:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_2:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_3:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_4:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_5:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_6:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_7:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_8:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_1:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_2:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_3:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_4:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_5:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_6:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_7:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_8:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_9:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_10:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_11:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Finished writing progression to file.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Call received
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

27
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Score removed.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

26
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Score updated
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

27
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line longJumpLab:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line highJumpLab:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_1:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_2:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_3:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_4:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_5:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_6:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_1:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_2:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_3:18,98732
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_4:27,80545
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_5:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_6:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_7:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_8:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_1:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_2:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_3:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_4:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_5:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_6:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_7:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_8:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_9:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_10:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_11:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Finished writing to file
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Highscores written to file.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:SetScore(Object, Object)
ScoreKeeper:ScoreKeeper$SetScore$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line longJumpLab:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line highJumpLab:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_1:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_2:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_3:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_4:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_5:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_6:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_1:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_2:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_3:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_4:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_5:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_6:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_7:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_8:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_1:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_2:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_3:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_4:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_5:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_6:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_7:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_8:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_9:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_10:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_11:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Finished writing progression to file.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ScoreKeeper$WriteProgression$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TimeHandler:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Total Object count 1020 (Before unload 1197)
NullReferenceException: Object reference not set to an instance of an object
MenuNappi.Start () 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
MenuNappi.Start () 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
MenuNappi.Start () 
 
(Filename:  Line: -1)

Quitting game
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line longJumpLab:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line highJumpLab:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_1:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_2:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_3:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_4:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_5:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_6:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_1:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_2:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_3:18,98732
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_4:27,80545
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_5:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_6:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_7:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_8:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_1:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_2:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_3:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_4:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_5:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_6:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_7:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_8:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_9:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_10:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_11:999,99
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Finished writing to file
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteScores()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line longJumpLab:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line highJumpLab:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_1:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_2:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_3:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_4:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_5:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level1_6:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_1:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_2:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_3:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_4:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_5:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_6:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_7:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level2_8:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_1:1
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_2:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_3:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_4:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_5:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_6:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_7:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_8:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_9:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_10:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Writing line level3_11:0
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Finished writing progression to file.
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreKeeper:WriteProgression()
ScoreKeeper:ShutItDown()
ScoreKeeper:ScoreKeeper$ShutItDown$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuNappi:Klikattu()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
MenuNappi:MenuNappi$SendMessage$System.String$$UnityEngine.SendMessageOptions(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuClicker:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Cleanup player
