section 0.1 0.1
image encyclopedia/encyclopedia.png encyclopedia/how_to_play.png
name How to play 2

text The absorb mode has it's own restrictions. Every game tick you spend in absorb mode increases your absorb gauge and every thick that you do not, decreases it. Before hitting the 3 second mark, you can engage and disengage absorb mode at will, but after exceeding 3 cumulative seconds, you must wait until the gauge falls below the mark to engage absorb mode again. If you ever hit the 5 second mark, the absorb mode is automatically disengaged for two seconds. \n \
\n \
Also note that the light bydo has a maximum amount of bullets it can store of each type. Surpassing this limit will damage the ship slightly, which is relevant when recieving fire from beams or other weapons that can rapidly overload your systems. \n \
\n \
The game awards score based on the time bonus multiplier and entity difficulty. All entities other than formations and turrets have difficulty settings. For those that don't, it equals 0 and no score shall be given for vanquishing them. \n \
\n \
Whenever you destroy an entity, you will gain score of difficulty multiplied by time bonus. After this, the time bonus is reset to 8, and will lower by one every second you spend not vanquishing anything. Thus, to acquire maximum scores, collect as many bullets as possible, then unleash them at as much enemies as possible. \n \
\n \
Hope this helps, more will be explained on the way, have fun!
