		Absorb README

	Running the game

Double-click on the "run_windows.bat" in the root directory of the game. Do
note that you cannot run the game directly from the Release -directory due to
the way its directory structure is organized.

If you're running a *nix flavor system, extract the unix binaries from
absorb_unix_binaries.tar.bz2, then run them from the root directory.


	Game objective

Absorb is an abstract shooter taking place in Irem's R-Type universe. In the
future a story mode with campaings for The Bydo and Humans will be
implemented, but for now, the player can only test his mettle in the challenge
mode.

For an explanation of game mechanics, see the encyclopedia menu in-game.


	Command-line options

There are some command line options. To see them, invoke the game with -h or
--help. These are the most useful ones:
	-f	Fullscreen
	-r	Resolution, follow with WIDTHxHEIGHTxBPP (ie. -r 800x600x32)
	-c	Channels for sound, follow with a number (ie. -c 128)


	Known bugs

The particle system we use to generate effects utilizes point sprites. More
specifically, older ATI graphics cards (Radeon 9xxx series) have severe
problems displaying large amounts of them on Windows systems (at least
Catalyst 6.2, 6.5 and 6.6). We are certain that this is a driver/hardware
issue, as many other cards operate just fine (all tested NVidia models).

To fix this, we would be forced to revert into a regular billboard-based
particle engine, but this, in turn, requires much more bandwidth between the
card and the processor. We didn't have time for this.

Thus, fuck you, ATI. Fuck you.

Our OSX port maintainer has this to say towards Apple:

"Fuck you, Apple. Fuck you."

Apparently development with older versions of OSX has some problems. Ask him.


	Future

This is an alpha version. Once we get a scripting system done, actual level
design will ensue. If possible, tributes to other gems in the shooter genre
will be modellet, notably ships from Sanxion, Layer Section, Uridium and
Gradius. These will not appear in the plot, but as bonus ships in multiplayer
deathmatch and survival game modes.


	ASM06 Compoversion notes

Some developement and testing stuff is no longer included in the archive to save space (the game is a bit bloat). Ask and ye shall recieve.