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## Unix ######################################################################
##############################################################################

To compile, type:

'scons'

After this, you may run the game by issuing

'./build/absorb'

For the compile to be successful, you will obviously need to have SCons and
libfhi installed.

Required external libraries are Simple Directmedia Layer (SDL), SDL_mixer,
OpenGL, OpenGL Extension Wrangler (GLEW), libpng, Freetype and SDL_image.

Some of the former are actually required by libfhi, not Absorb. To build
libfhi, extract it from the archive supplied herein and consult the INSTALL
file there.

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## Microsoft Visual Studio ###################################################
##############################################################################

The project file included is generated with MSVS 2003. If your version
differs, heed the following advice.

- Switch the code generation -option to MULTI-THREADED DLL.
- Use these libraries: opengl32.lib glu32.lib glut32.lib SDL.lib SDLmain.lib
  SDL_image.lib SDL_mixer.lib freetype.lib libfhi.lib libpng.lib zdll.lib
  glew32.lib
- Use these compiler flags: HAVE_OSTREAM, LIBFHI_SDL, LIBFHI_OPENGL,
  LIBFHI_PNG and LIBFHI_DEBUG (the last may be omitted in the future)
- After the program is generated in the Release -folder. You will need the
  appropriate library dll files to run it (see required libraries).
