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## Unix ######################################################################
##############################################################################

To compile, type:

'scons'

After this, you may run the game by issuing

'./build/absorb'

For the compile to be successful, you will obviously need to have SCons and
libfhi installed.

Rquired libraries are Simple Directmedia Layer (SDL), SDL_image, SDL_mixer,
OpenGL, OpenGL Extension Wrangler (GLEW), libpng and Freetype. Some of the
former are actually required by libfhi, not Absorb.

To build libfhi, extract it from the archive supplied herein and consult the
INSTALL file there.

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## Microsoft Visual Studio ###################################################
##############################################################################

The project file included is generated with MSVS 2003. If your version
differs, heed the following advice.

- Switch the code generation -option to MULTI-THREADED DLL.
- Use these libraries: opengl32.lib glu32.lib glut32.lib SDL.lib SDLmain.lib
  SDL_image.lib SDL_mixer.lib freetype.lib libfhi.lib libpng.lib zdll.lib
  glew32.lib
- Use these compiler flags: HAVE_OSTREAM, LIBFHI_SDL, LIBFHI_OPENGL,
  LIBFHI_PNG and LIBFHI_DEBUG (the last may be omitted in the future)
- After the program is generated in the Release -folder. You will need the
  appropriate library dll files to run it (see required libraries).
