#########################################################################
#			MESH PARTICLES TEST				#
######################################################################### 	
System = generic_system
{
	Launcher = mesh_launcher
	{
		lifetime = 1000
		Texture = point1.jpg
		Mesh = herz.3DD
		SourceBlendMode = D3DBLEND_ONE # D3DBLEND_SRCALPHA
		DestBlendMode = D3DBLEND_ONE
		Size = 4.0
		Particle_Color  = RGBA(Random(0.8,1.0), Random(0.1,0.2), Random(0.0,0.2), 0.8)
		# Launcher_Position  = Vector(0.0,0.0,0.0)	
	}

	# set position of system
	# Sys_position = Vector (0.0, 0.0, 0.0)
	
	# Set up a point force with strength=70.0, radius=50.0, pos=0.0,0.0,0.0 and no direction
	PointForce = (PUSH, 3.3, 150, Vector(0.0, 0.0, 80.0), Vector(0.0, 0.0, 0.0))

	# Set Gravity to zero
	# Gravity = Vector(0.0, 0.0, -0.33)
}