
add hblurIntensity KeytrackInt parts/part3/hblurIntensity.i


#add tableX Layer8bpp offsets/creditdx.pcx
#add tableY Layer8bpp offsets/creditdy.pcx

#une table d'offset pour l'effet multitunnel !
add tunnelOffsets OffsetTable 0 640 400 320 200 1 4096 4
#add tunnelOffsets OffsetTable 1 640 400 320 200 4096 4
#add tunnelOffsets OffsetTable 2 640 400 0.4 0.3 10.2 20.2
#add tunnelOffsets OffsetTable 3 320 200 tableX tableY
#add tunnelOffsets OffsetTable 4 640 400 0.2 0.5 0.2 0.2 6 1


#add distoOffsets OffsetTable 1 320 200 160 100 4096 4
#add distoOffsets OffsetTable 3 320 200 tableX tableY
#add lightBuffer Layer8bpp offsets/tabley.pcx
#add phongmap Layer8bpp maps/phong.pcx
