Opening log on Sat Jun 23 11:21:32 2001
------------------------------------------------------------
Hardware resolution : 320 * 240
Window height : 200
Part : parts/loading.txt parts/tracks.txt musics/anti2.xm
LayerManager::raw allocation : size = 12672 bytes


debug: Sequencer Factory: 84 Components already registered
debug: Sequencer Factory: Components list :

Component symbol: endDemo
	Description : termine proprement la demo
	Syntax : no parameter

Component symbol: endPart
	Description : termine proprement la part
	Syntax : no parameter

Component symbol: composite
	Description : ce composant est de type composite, il execute un script cela permet de faire des effets plus complexes a partir des composants de base
	Syntax : script(nom de fichier)

Component symbol: repositoryUpdate
	Description : composant de mise a jour du repository, utile pour loader des datas pendant une pic
	Syntax : script (nom de fichier)

Component symbol: blendColor
	Description : fade d'une couleur vers une autre
	Syntax : target background foreground floatTrack

Component symbol: blendPalette
	Description : fade d'une palette vers une autre
	Syntax : target background foreground floatTrack

Component symbol: rotatePalette
	Description : rotation de palette :-)
	Syntax : target source intTrack

Component symbol: playVideo32bpp
	Description : affiche une video a partir d'une image : toute les frames en dessous des autres
	Syntax : target image32bpp numFrames posX posY frameTrack renduTrack

Component symbol: playVideo8bpp
	Description : affiche une video a partir d'une image : toute les frames en dessous des autres
	Syntax : target image8bpp Palette numFrames posX posY frameTrack

Component symbol: scaleDown
	Description : reduit d'un facteur 4 (et antialiase le resultat)
	Syntax : target source(4*plus grand) 

Component symbol: crop
	Description : copie une portion de la source
	Syntax : target source (int)posX (int)posY

Component symbol: fadeColors
	Description : fade d'une couleur vers une autre
	Syntax : target background foreground renduTrack

Component symbol: fillColor
	Description : remplis le buffer
	Syntax : target background renduTrack

Component symbol: fillImage32bpp
	Description : remplis le buffer
	Syntax : target image32bpp renduTrack

Component symbol: fillImage8bpp
	Description : remplis le buffer
	Syntax : target image8bpp palette

Component symbol: fadeImage
	Description : fade vers une couleur
	Syntax : target foreground

Component symbol: spriteSinus32bpp
	Description : la position du sprite est une courbe de lissajou
	Syntax : target image32bpp posX posY amplitudeX amplitudeY renduTrack

Component symbol: spriteSinus8bpp
	Description : la position du sprite est une courbe de lissajou
	Syntax : target image8bpp palette posX posY amplitudeX amplitudeY

Component symbol: spriteFixed8bpp
	Description : un bete putsprite
	Syntax : target image8bpp palette posX posY posZ

Component symbol: spriteFixed32bpp
	Description : un bete putsprite
	Syntax : target image32bpp posX posY posZ renduTrack

Component symbol: spriteKeytrack32bpp
	Description : la position et le scaling suivent une spline
	Syntax : target image32bpp tracksprite renduTrack

Component symbol: spriteKeytrack8bpp
	Description : la position et le scaling suivent une spline
	Syntax : target image8bpp palette trackSprite

Component symbol: spriteKeytrackNoise32bpp
	Description : la position et le scaling suivent une spline + tremblement
	Syntax : target image32bpp amplX amplY frequence trackSprite renduTrack

Component symbol: spriteKeytrackNoise8bpp
	Description : la position et le scaling suivent une spline + tremblement
	Syntax : target image8bpp palette amplX amplY frequence trackSprite

Component symbol: spriteRotKeytrack32bpp
	Description : la position la profondeur et l'angle suivent une spline
	Syntax : target image32bpp track renduTrack

Component symbol: PutStringKeytrack32bpp
	Description : affiche une ligne de texte, la position et le scaling suivent une spline, l'image est une film avec les 36 lettres les unes en dessous des autres
	Syntax : target (police)image32bpp spriteTrack renduTrack (float)espace string

Component symbol: patternTransitionBool
	Description : pattern transition comme dans magnus effect
	Syntax : target buffer layer8bpp

Component symbol: patternTransitionAdd
	Description : transition comme dans la micron et SOM
	Syntax : target buffer layer8bpp palette (int)rayon

Component symbol: patternTransitionAlpha
	Description : transition comme dans la micron
	Syntax : target buffer layer8bpp (int)rayon

Component symbol: noiseLines
	Description : brouillage horizontal
	Syntax : target color renduTrack

Component symbol: interleaving
	Description : comme sur amiga
	Syntax : target color renduTrack

Component symbol: radialBlurFilter
	Description : applique un flou radial en place
	Syntax : target positionTrack intensityTrack smoothnessTrack

Component symbol: hBlurFilter
	Description : blur horitontal
	Syntax : target intensityTrack

Component symbol: vBlurFilter
	Description : blur vertical
	Syntax : target intensityTrack

Component symbol: kernelBlurFilter
	Description : applique un flou a l'ecran
	Syntax : target 

Component symbol: fuzzifyFilter
	Description : remappe chaque pixels (effet de bruit)
	Syntax : target floatTrack(min) floatTrack(max)

Component symbol: ecouleImage
	Description : imitation de l'effet de stretching hardware
	Syntax : target int : direction de l'ecoulement (entre 0 et 3)

Component symbol: particleBlurFilter
	Description : effet d'explosion des pixels
	Syntax : target trackIntensity

Component symbol: canalPlusFilter
	Description : decalage horizontal des lignes a la canal plus
	Syntax : target trackfloat(amplitude) trackfloat(frequence)

Component symbol: starHighlight
	Description : affiche un sprite d'etoile sur les pixels blancs
	Syntax : target Layer32bpp (uchar)treshold renduTrack

Component symbol: scaleDownQuad
	Description : reduit l'ecran 4 x et copie le resultat 4 x
	Syntax : target 

Component symbol: zoom
	Description : zoome l'ecran pour les effets de feedback
	Syntax : target zoomfactorTrack(float) renduTrack

Component symbol: zoomBlur
	Description : zoome et blurKernel l'ecran pour les effets de feedback
	Syntax : target zoomfactorTrack(float)

Component symbol: addCorners
	Description : les coins ronds !!
	Syntax : target backcolor (int)rayon

Component symbol: flowerPlasma
	Description : la plasma de PTC
	Syntax : target palette

Component symbol: rotozoomKeytrack
	Description : un rotozoom
	Syntax : target map32bpp positionTrack angleTrack zoomtrack renduTrack

Component symbol: mappedTunnels
	Description : multi tunnels mappe
	Syntax : target map32bpp offset32bpp int(nombre de tunnels)

Component symbol: mappedDisto
	Description : une bete disto tunnel like
	Syntax : target map32bpp offset32bpp

Component symbol: lightMappedDisto
	Description : une bete disto tunnel like + light fx
	Syntax : target map8bpp light8bpp lut32bpp offset32bpp

Component symbol: briocheFloor
	Description : l'effet de double plan warped and lighted
	Syntax : target map8bpp lut32bpp

Component symbol: briocheWarper
	Description : disto lightee
	Syntax : target map8bpp lut32bpp

Component symbol: displacement
	Description : une bete disto avec map de taille arbitraire
	Syntax : target layer32bpp offset32bpp trackDecal(vector2)

Component symbol: valdorWarper
	Description : l'effet disto de la micron
	Syntax : target map8bpp lut32bpp

Component symbol: starFlower
	Description : fleur a la godog/Complex
	Syntax : target Map8bpp palette positionTrack (float)profondeur

Component symbol: circle
	Description : affiche un cercle antialiase
	Syntax : target Palette (int)precision positionTrack radiusTrack renduTrack

Component symbol: dynamicSystem
	Description : effet de magnus effect
	Syntax : target nbrPoints color flareImage amplitude(float) positionTrack renduTrack

Component symbol: viagra
	Description : tunnel freedir ilumin par une sphere
	Syntax : target tunnelmap8bpp lightmap8bpp lut blurmap32bpp spheremap32bpp sphereMeshe

Component symbol: statixFlower
	Description : affiche un objet bizare
	Syntax : target map8bpp Palette radius

Component symbol: flareCube
	Description : comme le dernier effet de 73 ms
	Syntax : target layer32bpp dimension spaces(float) positionTrack rotationTrack scalesTrack radiusBaseTrack radiusAmplTrack renduTrack

Component symbol: pixelizeFilter
	Description : pixelisation selon un effet de feu
	Syntax : target (int)numDots

Component symbol: bumpLightmap
	Description : effet de bump :-)
	Syntax : target Layer8bpp(bumpmap) Palette trackPosition

Component symbol: backSinus
	Description : desine un fond oldskool
	Syntax : target color1 color2

Component symbol: sinusCircles
	Description : une matrice de disques
	Syntax : target color

Component symbol: bigDiscs
	Description : des disques qui dansent a l'ecran
	Syntax : target backColor dicsColor numDisques

Component symbol: teddyTunnel
	Description : le tunnel de l'intro teddybear
	Syntax : target color renduTrack

Component symbol: rotatedSinusCircles
	Description : une matrice de disques
	Syntax : target color

Component symbol: fire
	Description : effet de feu
	Syntax : target palette

Component symbol: meshePlayerTexture
	Description : affiche un objet en rotation
	Syntax : target map32bpp symbol(object) painter/zbuffer positionTrack rotationTrack scalesTrack renduTrack

Component symbol: meshePlayerEnvmap
	Description : affiche un objet en rotation
	Syntax : target map32bpp symbol(object) painter/zbuffer positionTrack rotationTrack scalesTrack renduTrack

Component symbol: meshePlayerGouraud
	Description : affiche un objet en rotation
	Syntax : target Palette symbol(object) painter/zbuffer positionTrack rotationTrack scalesTrack renduTrack

Component symbol: meshePlayerTexturePhong
	Description : affiche un objet en rotation
	Syntax : target map8bpp lightmap8bpp lut32bpp symbol(object) painter/zbuffer positionTrack rotationTrack scalesTrack

Component symbol: meshePlayerFlat
	Description : affiche un objet en rotation
	Syntax : target Palette symbol(object) painter/zbuffer positionTrack rotationTrack scalesTrack renduTrack

Component symbol: meshePlayerWireframe
	Description : affiche un objet en rotation
	Syntax : target palette symbol(object) positionTrack rotationTrack scalesTrack renduTrack

Component symbol: meshePlayerDot
	Description : affiche les vertices d'un objet avec un sprite
	Syntax : target Layer32bpp symbol(object) baseRadius scaleRadius positionTrack rotationTrack scalesTrack renduTrack

Component symbol: morphingModel
	Description : deforme un objet
	Syntax : target nbrSteps symbols_of_steps floatTrack

Component symbol: blobbyModel
	Description : deforme un objet
	Syntax : target symbol(object sphere) vector3Track(base,frequence,amplitude)

Component symbol: spherifyCubeModel
	Description : deforme un objet
	Syntax : target meshe numBalls

Component symbol: wireframeFlower
	Description : test
	Syntax : target palette flareImage32bpp positionTrack rotationTrack scalesTrack renduTrack

Component symbol: cubeOfCubes
	Description : des cubes en flat explosent, simple mais c'est booo !
	Syntax : target palette  meshe positionTrack rotationTrack scalesTrack explosionTrack renduTrack

Component symbol: cubeOfCubesSinus
	Description : le scaling des cubes varie
	Syntax : target sizeX sizeY sizeZ palette meshe positionTrack rotationTrack scalesTrack renduTrack

Component symbol: foggyCubes
	Description : le scaling des cubes varie
	Syntax : target map32bpp meshe positionTrack rotationTrack scalesTrack renduTrack

Component symbol: wireframeADN
	Description : test
	Syntax : target palette flareImage32bpp (Vector2)positionTrack rotationTrack scalesTrack renduTrack

Component symbol: cubesDelay
	Description : comme sur le site du coder de fuzzion
	Syntax : target color symbol(object) positionTrack rotationTrack scalesTrack renduTrack

Component symbol: lensflareSpline
	Description : affiche un lensflare zomme
	Syntax : target film8bpp palette numFrames positionTrack



Building Repository of parts/loading.txt
1 - Key [buffer] - Id [Layer32bpp]
2 - Key [black] - Id [Color]
3 - Key [white] - Id [Color]
4 - Key [red] - Id [Color]
5 - Key [green] - Id [Color]
6 - Key [blue] - Id [Color]
7 - Key [blackPal] - Id [Palette]
8 - Key [whitePal] - Id [Palette]
9 - Key [jaunePal] - Id [Palette]
10 - Key [volumPal] - Id [Palette]
11 - Key [cepiaPal] - Id [Palette]
12 - Key [linePal] - Id [Palette]
13 - Key [lineNegPal] - Id [Palette]
14 - Key [beginningFlashPal] - Id [Palette]
15 - Key [bg1FlashPal] - Id [Palette]
16 - Key [bg8FlashPal] - Id [Palette]
17 - Key [introPal] - Id [Palette]
18 - Key [normalRendu] - Id [KeytrackInt]
19 - Key [spriteRendu] - Id [KeytrackInt]
20 - Key [subRendu] - Id [KeytrackInt]
21 - Key [addRendu] - Id [KeytrackInt]
22 - Key [glenz25Rendu] - Id [KeytrackInt]
23 - Key [glenz50Rendu] - Id [KeytrackInt]
24 - Key [glenz75Rendu] - Id [KeytrackInt]
25 - Key [fadein] - Id [KeytrackInt]
26 - Key [fadeout] - Id [KeytrackInt]
27 - Key [fadeGlenz05] - Id [KeytrackInt]
28 - Key [centerv3] - Id [KeytrackVector3]
29 - Key [centerv2] - Id [KeytrackVector2]
30 - Key [centerf] - Id [KeytrackFloat]
31 - Key [centerspr] - Id [KeytrackSprite]
32 - Key [centerObject] - Id [KeytrackVector3]
33 - Key [value025] - Id [KeytrackFloat]
34 - Key [value075] - Id [KeytrackFloat]
35 - Key [value1] - Id [KeytrackFloat]
36 - Key [value20] - Id [KeytrackFloat]
37 - Key [value40] - Id [KeytrackFloat]
38 - Key [value100] - Id [KeytrackFloat]
39 - Key [blobbyTrack] - Id [KeytrackVector3]
40 - Key [blobbyRotation] - Id [KeytrackVector3]
41 - Key [blobbyPosition] - Id [KeytrackVector3]
42 - Key [part2_blobbyPosition] - Id [KeytrackVector3]
43 - Key [star_blobbyPosition] - Id [KeytrackVector3]
44 - Key [part16_blobbyPosition] - Id [KeytrackVector3]
45 - Key [cubePosition1] - Id [KeytrackVector3]
46 - Key [cubePosition2] - Id [KeytrackVector3]
47 - Key [cubePosition3] - Id [KeytrackVector3]
48 - Key [cubeExplode] - Id [KeytrackFloat]
49 - Key [cubeRotation] - Id [KeytrackVector3]
50 - Key [cubeScale] - Id [KeytrackFloat]
51 - Key [dustFrames] - Id [KeytrackFloat]
52 - Key [sblurIntensity] - Id [KeytrackInt]
53 - Key [vblurIntensity] - Id [KeytrackInt]
54 - Key [rblurIntensity] - Id [KeytrackFloat]
55 - Key [rblurPosition] - Id [KeytrackVector2]
56 - Key [rblurSmoothness] - Id [KeytrackFloat]
57 - Key [bannerPos1] - Id [KeytrackSprite]
58 - Key [bannerPos2] - Id [KeytrackSprite]
59 - Key [labelPos1] - Id [KeytrackSprite]
60 - Key [labelPos2] - Id [KeytrackSprite]
61 - Key [labelPos3] - Id [KeytrackSprite]
62 - Key [labelPos4] - Id [KeytrackSprite]
63 - Key [labelPos5] - Id [KeytrackSprite]
64 - Key [labelPos6] - Id [KeytrackSprite]
65 - Key [labelPos7] - Id [KeytrackSprite]
66 - Key [labelPos8] - Id [KeytrackSprite]
67 - Key [labelPos9] - Id [KeytrackSprite]
68 - Key [labelPos10] - Id [KeytrackSprite]
69 - Key [labelPos11] - Id [KeytrackSprite]
70 - Key [labelPos12] - Id [KeytrackSprite]
71 - Key [labelPos13] - Id [KeytrackSprite]
72 - Key [labelPos14] - Id [KeytrackSprite]
73 - Key [part2_motion] - Id [KeytrackSprite]
74 - Key [part2_scale] - Id [KeytrackSprite]
75 - Key [part5_down] - Id [KeytrackSprite]
Keytrack Building : there is only 2keys in scrolls/part5_down.spr
76 - Key [part5_up] - Id [KeytrackSprite]
Keytrack Building : there is only 2keys in scrolls/part5_up.spr
77 - Key [part8_motion] - Id [KeytrackSprite]
78 - Key [part8_scale] - Id [KeytrackSprite]
79 - Key [part9_scale] - Id [KeytrackSprite]
80 - Key [part10_scale] - Id [KeytrackSprite]
81 - Key [part11_motion] - Id [KeytrackSprite]
82 - Key [part11_scale] - Id [KeytrackSprite]
83 - Key [part14_scale] - Id [KeytrackSprite]
84 - Key [part15_motion] - Id [KeytrackSprite]
85 - Key [part15_scale] - Id [KeytrackSprite]
86 - Key [star] - Id [Meshe]
load3d : objet created
191 verts - 96 polys
load3d : vertices copied
load3d : faces copied
load3d : well done
87 - Key [blobbyStar] - Id [Meshe]
load3d : objet created
191 verts - 96 polys
load3d : vertices copied
load3d : faces copied
load3d : well done
88 - Key [cubeSphere] - Id [Meshe]
loadAsc : objet created
486 verts - 768 polys
loadAsc : vertices copied
loadAsc : faces copied
loadAsc : well done
89 - Key [spherifyCube] - Id [Meshe]
loadAsc : objet created
486 verts - 768 polys
loadAsc : vertices copied
loadAsc : faces copied
loadAsc : well done
90 - Key [cube] - Id [Meshe]
loadAsc : objet created
8 verts - 12 polys
loadAsc : vertices copied
loadAsc : faces copied
loadAsc : well done
91 - Key [bigSphere] - Id [Meshe]
load3d : objet created
252 verts - 500 polys
load3d : vertices copied
load3d : faces copied
load3d : well done
92 - Key [beginningBitmap] - Id [Layer8bpp]
93 - Key [beginningPal] - Id [Palette]
94 - Key [bg1Bitmap] - Id [Layer8bpp]
95 - Key [bg1Pal] - Id [Palette]
96 - Key [bg2Bitmap] - Id [Layer8bpp]
97 - Key [bg2Pal] - Id [Palette]
98 - Key [bg3Bitmap] - Id [Layer8bpp]
99 - Key [bg3Pal] - Id [Palette]
100 - Key [bg6Bitmap] - Id [Layer8bpp]
101 - Key [bg6Pal] - Id [Palette]
102 - Key [bg7Bitmap] - Id [Layer8bpp]
103 - Key [bg7Pal] - Id [Palette]
104 - Key [bg8Bitmap] - Id [Layer8bpp]
105 - Key [bg8Pal] - Id [Palette]
106 - Key [bg10Bitmap] - Id [Layer8bpp]
107 - Key [bg10Pal] - Id [Palette]
108 - Key [bg11Bitmap] - Id [Layer8bpp]
109 - Key [bg11Pal] - Id [Palette]
110 - Key [bg12Bitmap] - Id [Layer8bpp]
111 - Key [bg12Pal] - Id [Palette]
112 - Key [bg13Bitmap] - Id [Layer8bpp]
113 - Key [bg13Pal] - Id [Palette]
114 - Key [bg14Bitmap] - Id [Layer8bpp]
115 - Key [bg14Pal] - Id [Palette]
116 - Key [endBitmap] - Id [Layer8bpp]
117 - Key [endPal] - Id [Palette]
118 - Key [credits] - Id [Layer32bpp]
119 - Key [chrome] - Id [Layer32bpp]
120 - Key [dark] - Id [Layer32bpp]
121 - Key [sacri] - Id [Layer32bpp]
122 - Key [dsd] - Id [Layer32bpp]
123 - Key [techno] - Id [Layer32bpp]
124 - Key [volum] - Id [Layer32bpp]
125 - Key [volumBitmap] - Id [Layer8bpp]
126 - Key [chromeBitmap] - Id [Layer8bpp]
127 - Key [phongBitmap] - Id [Layer8bpp]
128 - Key [mapWarperBitmap] - Id [Layer8bpp]
129 - Key [mapWarperPal] - Id [Palette]
130 - Key [briocheLut] - Id [ShadingLut]
131 - Key [mapDsdBitmap] - Id [Layer8bpp]
132 - Key [mapDsdPal] - Id [Palette]
133 - Key [dsdLut] - Id [ShadingLut]
134 - Key [glow] - Id [Layer32bpp]
LayerManager::raw allocation : size = 1024 bytes
135 - Key [flare64] - Id [Layer32bpp]
LayerManager::raw allocation : size = 16384 bytes
136 - Key [colas_cred] - Id [Layer32bpp]
LayerManager::raw allocation : size = 57072 bytes
137 - Key [anhk_cred] - Id [Layer32bpp]
LayerManager::raw allocation : size = 57072 bytes
138 - Key [zixaq_cred] - Id [Layer32bpp]
LayerManager::raw allocation : size = 49928 bytes
139 - Key [mox_cred] - Id [Layer32bpp]
LayerManager::raw allocation : size = 57072 bytes
140 - Key [sacri_cred] - Id [Layer32bpp]
LayerManager::raw allocation : size = 57072 bytes
141 - Key [code] - Id [Layer32bpp]
LayerManager::raw allocation : size = 49152 bytes
142 - Key [gfx] - Id [Layer32bpp]
LayerManager::raw allocation : size = 62976 bytes
143 - Key [music] - Id [Layer32bpp]
LayerManager::raw allocation : size = 55056 bytes
144 - Key [greets] - Id [Layer32bpp]
LayerManager::raw allocation : size = 220800 bytes
145 - Key [greetsDest] - Id [Layer32bpp]
LayerManager::raw allocation : size = 73600 bytes
146 - Key [moveLogo] - Id [Layer32bpp]
147 - Key [beginLogo] - Id [Layer32bpp]
LayerManager::raw allocation : size = 45064 bytes
148 - Key [contemplation] - Id [Layer32bpp]
LayerManager::raw allocation : size = 56320 bytes
149 - Key [absolution] - Id [Layer32bpp]
150 - Key [exploitation] - Id [Layer32bpp]
151 - Key [salvation] - Id [Layer32bpp]
152 - Key [spriteBg1] - Id [Layer32bpp]
LayerManager::raw allocation : size = 21120 bytes
153 - Key [spriteBg2] - Id [Layer32bpp]
LayerManager::raw allocation : size = 33120 bytes
154 - Key [spriteBg4] - Id [Layer32bpp]
LayerManager::raw allocation : size = 31680 bytes
155 - Key [spriteBg6] - Id [Layer32bpp]
LayerManager::raw allocation : size = 28160 bytes
156 - Key [spriteBg7] - Id [Layer32bpp]
LayerManager::raw allocation : size = 37312 bytes
157 - Key [spriteBg8] - Id [Layer32bpp]
LayerManager::raw allocation : size = 33280 bytes
158 - Key [spriteBg9] - Id [Layer32bpp]
LayerManager::raw allocation : size = 34592 bytes
159 - Key [spriteBg10] - Id [Layer32bpp]
LayerManager::raw allocation : size = 20480 bytes
160 - Key [spriteBg11] - Id [Layer32bpp]
LayerManager::raw allocation : size = 34496 bytes
161 - Key [spriteBg12] - Id [Layer32bpp]
LayerManager::raw allocation : size = 34272 bytes
162 - Key [spriteBg13] - Id [Layer32bpp]
LayerManager::raw allocation : size = 49280 bytes
163 - Key [spriteBg14] - Id [Layer32bpp]
LayerManager::raw allocation : size = 32000 bytes
164 - Key [tableX] - Id [Layer8bpp]
165 - Key [tableY] - Id [Layer8bpp]
166 - Key [distoOffsets] - Id [OffsetTable]
167 - Key [greetX] - Id [Layer8bpp]
LayerManager::raw allocation : size = 18400 bytes
168 - Key [greetY] - Id [Layer8bpp]
LayerManager::raw allocation : size = 18400 bytes
169 - Key [greetOffsets] - Id [OffsetTable]
LayerManager::raw allocation : size = 73600 bytes
170 - Key [adnX] - Id [Layer8bpp]
171 - Key [adnY] - Id [Layer8bpp]
172 - Key [adnOffsets] - Id [OffsetTable]
173 - Key [patternMove] - Id [Layer8bpp]
174 - Key [patternMovePal] - Id [Palette]
175 - Key [saturation] - Id [Layer32bpp]
176 - Key [dustStrong] - Id [Layer32bpp]
LayerManager::raw allocation : size = 512000 bytes
177 - Key [dustLight] - Id [Layer32bpp]
LayerManager::raw allocation : size = 512000 bytes
Repository Building end of parts/loading.txt


debug: REP: Repository : 178 Resources already loaded
debug: REP: Resource list :
Resource : screen
Resource : buffer
Resource : black
Resource : white
Resource : red
Resource : green
Resource : blue
Resource : blackPal
Resource : whitePal
Resource : jaunePal
Resource : volumPal
Resource : cepiaPal
Resource : linePal
Resource : lineNegPal
Resource : beginningFlashPal
Resource : bg1FlashPal
Resource : bg8FlashPal
Resource : introPal
Resource : normalRendu
Resource : spriteRendu
Resource : subRendu
Resource : addRendu
Resource : glenz25Rendu
Resource : glenz50Rendu
Resource : glenz75Rendu
Resource : fadein
Resource : fadeout
Resource : fadeGlenz05
Resource : centerv3
Resource : centerv2
Resource : centerf
Resource : centerspr
Resource : centerObject
Resource : value025
Resource : value075
Resource : value1
Resource : value20
Resource : value40
Resource : value100
Resource : blobbyTrack
Resource : blobbyRotation
Resource : blobbyPosition
Resource : part2_blobbyPosition
Resource : star_blobbyPosition
Resource : part16_blobbyPosition
Resource : cubePosition1
Resource : cubePosition2
Resource : cubePosition3
Resource : cubeExplode
Resource : cubeRotation
Resource : cubeScale
Resource : dustFrames
Resource : sblurIntensity
Resource : vblurIntensity
Resource : rblurIntensity
Resource : rblurPosition
Resource : rblurSmoothness
Resource : bannerPos1
Resource : bannerPos2
Resource : labelPos1
Resource : labelPos2
Resource : labelPos3
Resource : labelPos4
Resource : labelPos5
Resource : labelPos6
Resource : labelPos7
Resource : labelPos8
Resource : labelPos9
Resource : labelPos10
Resource : labelPos11
Resource : labelPos12
Resource : labelPos13
Resource : labelPos14
Resource : part2_motion
Resource : part2_scale
Resource : part5_down
Resource : part5_up
Resource : part8_motion
Resource : part8_scale
Resource : part9_scale
Resource : part10_scale
Resource : part11_motion
Resource : part11_scale
Resource : part14_scale
Resource : part15_motion
Resource : part15_scale
Resource : star
Resource : blobbyStar
Resource : cubeSphere
Resource : spherifyCube
Resource : cube
Resource : bigSphere
Resource : beginningBitmap
Resource : beginningPal
Resource : bg1Bitmap
Resource : bg1Pal
Resource : bg2Bitmap
Resource : bg2Pal
Resource : bg3Bitmap
Resource : bg3Pal
Resource : bg6Bitmap
Resource : bg6Pal
Resource : bg7Bitmap
Resource : bg7Pal
Resource : bg8Bitmap
Resource : bg8Pal
Resource : bg10Bitmap
Resource : bg10Pal
Resource : bg11Bitmap
Resource : bg11Pal
Resource : bg12Bitmap
Resource : bg12Pal
Resource : bg13Bitmap
Resource : bg13Pal
Resource : bg14Bitmap
Resource : bg14Pal
Resource : endBitmap
Resource : endPal
Resource : credits
Resource : chrome
Resource : dark
Resource : sacri
Resource : dsd
Resource : techno
Resource : volum
Resource : volumBitmap
Resource : chromeBitmap
Resource : phongBitmap
Resource : mapWarperBitmap
Resource : mapWarperPal
Resource : briocheLut
Resource : mapDsdBitmap
Resource : mapDsdPal
Resource : dsdLut
Resource : glow
Resource : flare64
Resource : colas_cred
Resource : anhk_cred
Resource : zixaq_cred
Resource : mox_cred
Resource : sacri_cred
Resource : code
Resource : gfx
Resource : music
Resource : greets
Resource : greetsDest
Resource : moveLogo
Resource : beginLogo
Resource : contemplation
Resource : absolution
Resource : exploitation
Resource : salvation
Resource : spriteBg1
Resource : spriteBg2
Resource : spriteBg4
Resource : spriteBg6
Resource : spriteBg7
Resource : spriteBg8
Resource : spriteBg9
Resource : spriteBg10
Resource : spriteBg11
Resource : spriteBg12
Resource : spriteBg13
Resource : spriteBg14
Resource : tableX
Resource : tableY
Resource : distoOffsets
Resource : greetX
Resource : greetY
Resource : greetOffsets
Resource : adnX
Resource : adnY
Resource : adnOffsets
Resource : patternMove
Resource : patternMovePal
Resource : saturation
Resource : dustStrong
Resource : dustLight
end of Repository dump


Building Sequencer tracks of parts/tracks.txt
0 - Key [RepositoryUpdate] - begin [0] - end [1] - offset [0] - speed [1] - order [2]
1 - Key [RepositoryUpdate] - begin [0] - end [1] - offset [0] - speed [1] - order [2]
2 - Key [RepositoryUpdate] - begin [0] - end [1] - offset [0] - speed [1] - order [2]
3 - Key [RepositoryUpdate] - begin [0] - end [1] - offset [0] - speed [1] - order [2]
4 - Key [RepositoryUpdate] - begin [0] - end [1] - offset [0] - speed [1] - order [2]
5 - Key [RepositoryUpdate] - begin [0] - end [1] - offset [0] - speed [1] - order [2]
6 - Key [RepositoryUpdate] - begin [0] - end [1] - offset [0] - speed [1] - order [2]
7 - Key [RepositoryUpdate] - begin [0] - end [1] - offset [0] - speed [1] - order [2]
8 - Key [RepositoryUpdate] - begin [0] - end [1] - offset [0] - speed [1] - order [2]
9 - Key [RepositoryUpdate] - begin [0] - end [1] - offset [0] - speed [1] - order [2]
10 - Key [RepositoryUpdate] - begin [0] - end [1] - offset [0] - speed [1] - order [2]
11 - Key [RepositoryUpdate] - begin [0] - end [1] - offset [0] - speed [1] - order [2]
12 - Key [RepositoryUpdate] - begin [0] - end [1] - offset [0] - speed [1] - order [2]
13 - Key [Composite] - begin [0] - end [21] - offset [0] - speed [1] - order [9]
14 - Key [Composite] - begin [21] - end [31.5] - offset [0] - speed [1] - order [9]
15 - Key [Composite] - begin [31.5] - end [37] - offset [0] - speed [1] - order [9]
16 - Key [Composite] - begin [37] - end [47] - offset [0] - speed [1] - order [9]
17 - Key [Composite] - begin [37] - end [47] - offset [0] - speed [1.3] - order [10]
18 - Key [Composite] - begin [47] - end [68] - offset [0] - speed [1] - order [9]
19 - Key [Composite] - begin [68] - end [78] - offset [0] - speed [1] - order [9]
20 - Key [Composite] - begin [78] - end [88] - offset [0] - speed [1] - order [9]
21 - Key [Composite] - begin [88] - end [100] - offset [0] - speed [1] - order [9]
22 - Key [Composite] - begin [100] - end [111] - offset [0] - speed [1] - order [9]
23 - Key [Composite] - begin [111] - end [132] - offset [0] - speed [1] - order [9]
24 - Key [Composite] - begin [132] - end [152.5] - offset [0] - speed [1] - order [9]
25 - Key [Composite] - begin [152.5] - end [162.5] - offset [0] - speed [1] - order [9]
26 - Key [Composite] - begin [162.2] - end [178] - offset [0] - speed [1] - order [9]
27 - Key [Composite] - begin [174.5] - end [184.5] - offset [0] - speed [1] - order [10]
28 - Key [Composite] - begin [184.5] - end [194] - offset [0] - speed [1] - order [9]
29 - Key [Composite] - begin [194] - end [207] - offset [0] - speed [1] - order [9]
30 - Key [Composite] - begin [207] - end [240] - offset [0] - speed [1] - order [9]
31 - Key [EndDemo] - begin [225] - end [240] - offset [0] - speed [1] - order [10]
Sequencer end of loading of parts/tracks.txt


debug: SEQ: Sequencer : 32 Bars already loaded
debug: SEQ: Bars list :

Bar : RepositoryUpdate begin = 0 end = 1 depth = 2
Bar : RepositoryUpdate begin = 0 end = 1 depth = 2
Bar : RepositoryUpdate begin = 0 end = 1 depth = 2
Bar : RepositoryUpdate begin = 0 end = 1 depth = 2
Bar : RepositoryUpdate begin = 0 end = 1 depth = 2
Bar : RepositoryUpdate begin = 0 end = 1 depth = 2
Bar : RepositoryUpdate begin = 0 end = 1 depth = 2
Bar : RepositoryUpdate begin = 0 end = 1 depth = 2
Bar : RepositoryUpdate begin = 0 end = 1 depth = 2
Bar : RepositoryUpdate begin = 0 end = 1 depth = 2
Bar : RepositoryUpdate begin = 0 end = 1 depth = 2
Bar : RepositoryUpdate begin = 0 end = 1 depth = 2
Bar : RepositoryUpdate begin = 0 end = 1 depth = 2
Bar : Composite begin = 0 end = 21 depth = 9
Bar : Composite begin = 21 end = 31.5 depth = 9
Bar : Composite begin = 31.5 end = 37 depth = 9
Bar : Composite begin = 37 end = 47 depth = 9
Bar : Composite begin = 37 end = 47 depth = 10
Bar : Composite begin = 47 end = 68 depth = 9
Bar : Composite begin = 68 end = 78 depth = 9
Bar : Composite begin = 78 end = 88 depth = 9
Bar : Composite begin = 88 end = 100 depth = 9
Bar : Composite begin = 100 end = 111 depth = 9
Bar : Composite begin = 111 end = 132 depth = 9
Bar : Composite begin = 132 end = 152.5 depth = 9
Bar : Composite begin = 152.5 end = 162.5 depth = 9
Bar : Composite begin = 162.2 end = 178 depth = 9
Bar : Composite begin = 174.5 end = 184.5 depth = 10
Bar : Composite begin = 184.5 end = 194 depth = 9
Bar : Composite begin = 194 end = 207 depth = 9
Bar : Composite begin = 207 end = 240 depth = 9
Bar : EndDemo begin = 225 end = 240 depth = 10

end of Sequencer dump


Building Repository of parts/intro/loading.txt
178 - Key [flashTrack] - Id [KeytrackFloat]
179 - Key [fadeBegin] - Id [KeytrackFloat]
180 - Key [trackAmplitude] - Id [KeytrackFloat]
181 - Key [trackFrequence] - Id [KeytrackFloat]
Repository Building end of parts/intro/loading.txt

Building Repository of parts/end/loading.txt
Repository::loading, symbol already in the repository : flashTrack
Repository::loading, symbol already in the repository : fadeBegin
Repository::loading, symbol already in the repository : trackAmplitude
Repository::loading, symbol already in the repository : trackFrequence
Repository Building end of parts/end/loading.txt

Building Repository of parts/greets/loading.txt
182 - Key [greetScrolling] - Id [KeytrackVector2]
Repository::loading, symbol already in the repository : vblurIntensity
Repository Building end of parts/greets/loading.txt

Building Repository of parts/credits/loading.txt
183 - Key [shake_cod] - Id [KeytrackSprite]
184 - Key [shake_gfx] - Id [KeytrackSprite]
185 - Key [shake_zik] - Id [KeytrackSprite]
186 - Key [colas_mov] - Id [KeytrackSprite]
Keytrack Building : there is only 4keys in parts/credits/colas.spr
187 - Key [anhk_mov] - Id [KeytrackSprite]
188 - Key [zixaq_mov] - Id [KeytrackSprite]
189 - Key [mox_mov] - Id [KeytrackSprite]
190 - Key [sacri_mov] - Id [KeytrackSprite]
Repository Building end of parts/credits/loading.txt

Building Repository of parts/zoomblur/loading.txt
191 - Key [zoom] - Id [KeytrackFloat]
Repository Building end of parts/zoomblur/loading.txt

Building Repository of parts/part3/loading.txt
192 - Key [hblurIntensity] - Id [KeytrackInt]
193 - Key [tunnelOffsets] - Id [OffsetTable]
LayerManager::raw allocation : size = 1024000 bytes
Repository Building end of parts/part3/loading.txt

Building Repository of parts/part4/loading.txt
194 - Key [noiseRendu] - Id [KeytrackInt]
Repository Building end of parts/part4/loading.txt

Building Repository of parts/part5/loading.txt
195 - Key [adnPosition] - Id [KeytrackVector2]
Repository Building end of parts/part5/loading.txt

Building Repository of parts/part7/loading.txt
196 - Key [moxRendu] - Id [KeytrackInt]
Repository::loading, symbol already in the repository : dustFrames
197 - Key [min] - Id [KeytrackFloat]
198 - Key [max] - Id [KeytrackFloat]
Repository Building end of parts/part7/loading.txt

Building Repository of parts/part8/loading.txt
199 - Key [flowerCenter] - Id [KeytrackVector2]
Repository Building end of parts/part8/loading.txt

Building Repository of parts/part9/loading.txt
200 - Key [fcPosition] - Id [KeytrackVector3]
Keytrack Building : there is only 8keys in parts/part9/flarecubePosition.v3
201 - Key [fcBase] - Id [KeytrackFloat]
202 - Key [fcAmpl] - Id [KeytrackFloat]
Repository Building end of parts/part9/loading.txt

Building Repository of parts/part14/loading.txt
203 - Key [rotoPosition] - Id [KeytrackVector2]
204 - Key [rotoAngle] - Id [KeytrackFloat]
205 - Key [rotoZoom] - Id [KeytrackFloat]
Repository Building end of parts/part14/loading.txt

Building Repository of parts/part16/loading.txt
Repository Building end of parts/part16/loading.txt

Building Sequencer tracks of parts/intro/track.txt
0 - Key [BlendPalette] - begin [0] - end [7] - offset [0] - speed [1.2] - order [1]
1 - Key [FillImage8bpp] - begin [0] - end [7] - offset [0] - speed [1.2] - order [2]
2 - Key [CanalPlusFilter] - begin [7] - end [16.5] - offset [0] - speed [0.1] - order [10]
3 - Key [BlendPalette] - begin [7] - end [16] - offset [0] - speed [13.2] - order [1]
4 - Key [FillImage8bpp] - begin [7] - end [16] - offset [0] - speed [13.2] - order [2]
5 - Key [FillImage8bpp] - begin [16] - end [99] - offset [0] - speed [1] - order [1]
6 - Key [SpriteSinus32bpp] - begin [16] - end [99] - offset [0] - speed [2.5] - order [14]
Sequencer end of loading of parts/intro/track.txt

Building Sequencer tracks of parts/part2/track.txt
0 - Key [SpriteSinus32bpp] - begin [0] - end [10] - offset [0] - speed [16] - order [99]
1 - Key [SpriteKeytrackNoise32bpp] - begin [0] - end [10] - offset [0] - speed [16] - order [98]
2 - Key [SpriteKeytrackNoise32bpp] - begin [0] - end [10] - offset [1] - speed [18] - order [97]
3 - Key [SpriteKeytrackNoise32bpp] - begin [0] - end [10] - offset [2] - speed [20] - order [96]
4 - Key [FillImage8bpp] - begin [0] - end [999] - offset [0] - speed [1] - order [1]
5 - Key [HblurFilter] - begin [0] - end [3.5] - offset [0] - speed [8] - order [2]
6 - Key [BlobbyModel] - begin [0] - end [200] - offset [0] - speed [3.1] - order [11]
7 - Key [MeshePlayerTexture] - begin [0] - end [200] - offset [0] - speed [1] - order [12]
Sequencer end of loading of parts/part2/track.txt

Building Sequencer tracks of parts/part15/track.txt
0 - Key [SpriteKeytrack32bpp] - begin [0] - end [999] - offset [0] - speed [9] - order [99]
1 - Key [SpriteKeytrack32bpp] - begin [0] - end [999] - offset [0] - speed [9] - order [98]
2 - Key [FillImage8bpp] - begin [0] - end [100] - offset [0] - speed [1] - order [1]
3 - Key [CubeOfCubes] - begin [0] - end [200] - offset [0] - speed [0.3] - order [12]
Sequencer end of loading of parts/part15/track.txt

Building Sequencer tracks of parts/part11/track.txt
0 - Key [Composite] - begin [2] - end [99] - offset [0] - speed [1.5] - order [33]
1 - Key [SpriteKeytrack32bpp] - begin [0] - end [9999] - offset [0] - speed [10] - order [21]
2 - Key [SpriteKeytrack32bpp] - begin [0] - end [9999] - offset [1] - speed [10] - order [20]
3 - Key [SpriteKeytrack32bpp] - begin [0] - end [9999] - offset [2] - speed [10] - order [19]
4 - Key [FillImage8bpp] - begin [0] - end [100] - offset [0] - speed [1] - order [1]
5 - Key [CubeOfCubes] - begin [0] - end [200] - offset [0] - speed [0.3] - order [12]
6 - Key [CubeOfCubes] - begin [2] - end [200] - offset [0] - speed [0.3] - order [12]
7 - Key [CubeOfCubes] - begin [4] - end [200] - offset [0] - speed [0.3] - order [12]
Sequencer end of loading of parts/part11/track.txt

Building Sequencer tracks of parts/credits/track.txt
0 - Key [FillImage32bpp] - begin [0] - end [9999] - offset [0] - speed [1] - order [1]
1 - Key [SpriteKeytrack32bpp] - begin [1] - end [6] - offset [0] - speed [5] - order [2]
2 - Key [SpriteKeytrack32bpp] - begin [1] - end [6] - offset [0] - speed [5] - order [2]
3 - Key [SpriteKeytrack32bpp] - begin [1] - end [6] - offset [0] - speed [5] - order [2]
4 - Key [SpriteKeytrack32bpp] - begin [1] - end [6] - offset [0] - speed [5] - order [2]
5 - Key [SpriteKeytrack32bpp] - begin [6] - end [16] - offset [0] - speed [5] - order [2]
6 - Key [SpriteKeytrack32bpp] - begin [6] - end [16] - offset [0] - speed [5] - order [2]
7 - Key [SpriteKeytrack32bpp] - begin [6] - end [16] - offset [0.8] - speed [5] - order [2]
8 - Key [SpriteKeytrack32bpp] - begin [6] - end [16] - offset [1.6] - speed [5] - order [2]
Sequencer end of loading of parts/credits/track.txt

Building Sequencer tracks of parts/zoomblur/track.txt
0 - Key [ZoomBlur] - begin [0] - end [0.1] - offset [0] - speed [1] - order [0]
1 - Key [ZoomBlur] - begin [1] - end [1.1] - offset [0] - speed [1] - order [0]
2 - Key [ZoomBlur] - begin [2] - end [2.1] - offset [0] - speed [1] - order [0]
3 - Key [ZoomBlur] - begin [3] - end [3.1] - offset [0] - speed [1] - order [0]
4 - Key [ZoomBlur] - begin [4] - end [4.1] - offset [0] - speed [1] - order [0]
5 - Key [ZoomBlur] - begin [5] - end [5.1] - offset [0] - speed [1] - order [0]
6 - Key [ZoomBlur] - begin [6] - end [6.1] - offset [0] - speed [1] - order [0]
7 - Key [ZoomBlur] - begin [7] - end [7.1] - offset [0] - speed [1] - order [0]
8 - Key [ZoomBlur] - begin [8] - end [8.1] - offset [0] - speed [1] - order [0]
9 - Key [ZoomBlur] - begin [9] - end [9.1] - offset [0] - speed [1] - order [0]
10 - Key [ZoomBlur] - begin [10] - end [10.1] - offset [0] - speed [1] - order [0]
11 - Key [ZoomBlur] - begin [11] - end [11.1] - offset [0] - speed [1] - order [0]
12 - Key [ZoomBlur] - begin [12] - end [12.1] - offset [0] - speed [1] - order [0]
Sequencer end of loading of parts/zoomblur/track.txt

Building Sequencer tracks of parts/part3/track.txt
0 - Key [Composite] - begin [10.5] - end [20.5] - offset [0] - speed [0.8] - order [99]
1 - Key [BlendPalette] - begin [1] - end [999] - offset [0] - speed [13.2] - order [1]
2 - Key [FillImage8bpp] - begin [1] - end [999] - offset [0] - speed [13.2] - order [2]
3 - Key [MappedTunnels] - begin [0] - end [9999] - offset [0] - speed [2.1] - order [1]
4 - Key [FillImage32bpp] - begin [0] - end [999] - offset [0] - speed [1] - order [13]
Sequencer end of loading of parts/part3/track.txt

Building Sequencer tracks of parts/zoomblur/track.txt
0 - Key [ZoomBlur] - begin [0] - end [0.1] - offset [0] - speed [1] - order [0]
1 - Key [ZoomBlur] - begin [1] - end [1.1] - offset [0] - speed [1] - order [0]
2 - Key [ZoomBlur] - begin [2] - end [2.1] - offset [0] - speed [1] - order [0]
3 - Key [ZoomBlur] - begin [3] - end [3.1] - offset [0] - speed [1] - order [0]
4 - Key [ZoomBlur] - begin [4] - end [4.1] - offset [0] - speed [1] - order [0]
5 - Key [ZoomBlur] - begin [5] - end [5.1] - offset [0] - speed [1] - order [0]
6 - Key [ZoomBlur] - begin [6] - end [6.1] - offset [0] - speed [1] - order [0]
7 - Key [ZoomBlur] - begin [7] - end [7.1] - offset [0] - speed [1] - order [0]
8 - Key [ZoomBlur] - begin [8] - end [8.1] - offset [0] - speed [1] - order [0]
9 - Key [ZoomBlur] - begin [9] - end [9.1] - offset [0] - speed [1] - order [0]
10 - Key [ZoomBlur] - begin [10] - end [10.1] - offset [0] - speed [1] - order [0]
11 - Key [ZoomBlur] - begin [11] - end [11.1] - offset [0] - speed [1] - order [0]
12 - Key [ZoomBlur] - begin [12] - end [12.1] - offset [0] - speed [1] - order [0]
Sequencer end of loading of parts/zoomblur/track.txt

Building Sequencer tracks of parts/part14/track.txt
0 - Key [SpriteFixed32bpp] - begin [0] - end [999] - offset [0] - speed [1] - order [99]
1 - Key [SpriteKeytrack32bpp] - begin [0] - end [999] - offset [0] - speed [15] - order [97]
2 - Key [FillImage8bpp] - begin [0] - end [999] - offset [0] - speed [1] - order [1]
3 - Key [SpriteSinus32bpp] - begin [1] - end [8] - offset [0] - speed [30] - order [20]
4 - Key [ScaleDown] - begin [8] - end [200] - offset [0] - speed [3.9] - order [2]
5 - Key [RotozoomKeytrack] - begin [0] - end [999] - offset [0] - speed [15] - order [1]
6 - Key [MeshePlayerEnvmap] - begin [0] - end [200] - offset [0] - speed [3.9] - order [2]
Sequencer end of loading of parts/part14/track.txt

Building Sequencer tracks of parts/part8/track.txt
0 - Key [SpriteKeytrackNoise32bpp] - begin [0] - end [10] - offset [0] - speed [16] - order [99]
1 - Key [SpriteKeytrackNoise32bpp] - begin [0] - end [10] - offset [0] - speed [16] - order [99]
2 - Key [MappedDisto] - begin [0] - end [9999] - offset [0] - speed [60] - order [1]
3 - Key [DynamicSystem] - begin [0] - end [900] - offset [200] - speed [50] - order [11]
4 - Key [Composite] - begin [0] - end [999] - offset [0] - speed [1] - order [12]
5 - Key [FillImage32bpp] - begin [0] - end [999] - offset [0] - speed [1] - order [13]
Sequencer end of loading of parts/part8/track.txt

Building Sequencer tracks of parts/part8/over.txt
0 - Key [BlendPalette] - begin [0] - end [999] - offset [0] - speed [13.2] - order [1]
1 - Key [FillImage8bpp] - begin [0] - end [999] - offset [0] - speed [13.2] - order [2]
Sequencer end of loading of parts/part8/over.txt

Building Sequencer tracks of parts/part11/track.txt
0 - Key [Composite] - begin [2] - end [99] - offset [0] - speed [1.5] - order [33]
1 - Key [SpriteKeytrack32bpp] - begin [0] - end [9999] - offset [0] - speed [10] - order [21]
2 - Key [SpriteKeytrack32bpp] - begin [0] - end [9999] - offset [1] - speed [10] - order [20]
3 - Key [SpriteKeytrack32bpp] - begin [0] - end [9999] - offset [2] - speed [10] - order [19]
4 - Key [FillImage8bpp] - begin [0] - end [100] - offset [0] - speed [1] - order [1]
5 - Key [CubeOfCubes] - begin [0] - end [200] - offset [0] - speed [0.3] - order [12]
6 - Key [CubeOfCubes] - begin [2] - end [200] - offset [0] - speed [0.3] - order [12]
7 - Key [CubeOfCubes] - begin [4] - end [200] - offset [0] - speed [0.3] - order [12]
Sequencer end of loading of parts/part11/track.txt

Building Sequencer tracks of parts/zoomblur/track.txt
0 - Key [ZoomBlur] - begin [0] - end [0.1] - offset [0] - speed [1] - order [0]
1 - Key [ZoomBlur] - begin [1] - end [1.1] - offset [0] - speed [1] - order [0]
2 - Key [ZoomBlur] - begin [2] - end [2.1] - offset [0] - speed [1] - order [0]
3 - Key [ZoomBlur] - begin [3] - end [3.1] - offset [0] - speed [1] - order [0]
4 - Key [ZoomBlur] - begin [4] - end [4.1] - offset [0] - speed [1] - order [0]
5 - Key [ZoomBlur] - begin [5] - end [5.1] - offset [0] - speed [1] - order [0]
6 - Key [ZoomBlur] - begin [6] - end [6.1] - offset [0] - speed [1] - order [0]
7 - Key [ZoomBlur] - begin [7] - end [7.1] - offset [0] - speed [1] - order [0]
8 - Key [ZoomBlur] - begin [8] - end [8.1] - offset [0] - speed [1] - order [0]
9 - Key [ZoomBlur] - begin [9] - end [9.1] - offset [0] - speed [1] - order [0]
10 - Key [ZoomBlur] - begin [10] - end [10.1] - offset [0] - speed [1] - order [0]
11 - Key [ZoomBlur] - begin [11] - end [11.1] - offset [0] - speed [1] - order [0]
12 - Key [ZoomBlur] - begin [12] - end [12.1] - offset [0] - speed [1] - order [0]
Sequencer end of loading of parts/zoomblur/track.txt

Building Sequencer tracks of parts/part5/track.txt
0 - Key [SpriteSinus32bpp] - begin [0] - end [999] - offset [0] - speed [15] - order [99]
1 - Key [SpriteKeytrack32bpp] - begin [0] - end [999] - offset [0] - speed [10] - order [99]
2 - Key [SpriteKeytrack32bpp] - begin [0] - end [999] - offset [2] - speed [10] - order [99]
3 - Key [SpriteKeytrack32bpp] - begin [0] - end [999] - offset [5] - speed [10] - order [99]
4 - Key [SpriteKeytrack32bpp] - begin [0] - end [999] - offset [0] - speed [10] - order [99]
5 - Key [SpriteKeytrack32bpp] - begin [0] - end [999] - offset [2] - speed [10] - order [99]
6 - Key [SpriteKeytrack32bpp] - begin [0] - end [999] - offset [5] - speed [10] - order [99]
7 - Key [BlendPalette] - begin [0] - end [100] - offset [0] - speed [13.2] - order [1]
8 - Key [FillImage8bpp] - begin [0] - end [100] - offset [0] - speed [13.2] - order [2]
9 - Key [MeshePlayerDot] - begin [0] - end [200] - offset [0] - speed [1.9] - order [12]
10 - Key [WireframeADN] - begin [0] - end [200] - offset [0] - speed [400] - order [13]
Sequencer end of loading of parts/part5/track.txt

Building Sequencer tracks of parts/part7/track.txt
0 - Key [SpriteSinus32bpp] - begin [0] - end [9999] - offset [0] - speed [1] - order [99]
1 - Key [Composite] - begin [0] - end [999] - offset [0] - speed [1] - order [12]
2 - Key [FillImage32bpp] - begin [0] - end [999] - offset [0] - speed [1] - order [13]
3 - Key [BriocheWarper] - begin [0] - end [9999] - offset [0] - speed [10.2] - order [1]
Sequencer end of loading of parts/part7/track.txt

Building Sequencer tracks of parts/part7/sprite.txt
0 - Key [BlendPalette] - begin [0] - end [999] - offset [0] - speed [13.2] - order [1]
1 - Key [FillImage8bpp] - begin [0] - end [999] - offset [0] - speed [13.2] - order [1]
2 - Key [FuzzifyFilter] - begin [3] - end [5] - offset [0] - speed [2.2] - order [2]
Sequencer end of loading of parts/part7/sprite.txt

Building Sequencer tracks of parts/part4/track.txt
0 - Key [SpriteKeytrackNoise32bpp] - begin [0] - end [100] - offset [0] - speed [16] - order [99]
1 - Key [SpriteKeytrackNoise32bpp] - begin [0] - end [100] - offset [0] - speed [24] - order [99]
2 - Key [SpriteKeytrackNoise32bpp] - begin [0] - end [100] - offset [0] - speed [20] - order [99]
3 - Key [SpriteKeytrackNoise32bpp] - begin [0] - end [100] - offset [0] - speed [16] - order [99]
4 - Key [SpriteSinus32bpp] - begin [0] - end [100] - offset [0] - speed [16] - order [99]
5 - Key [SpriteSinus32bpp] - begin [0] - end [100] - offset [0] - speed [14] - order [98]
6 - Key [BriocheFloor] - begin [0] - end [600] - offset [0] - speed [30] - order [8]
7 - Key [NoiseLines] - begin [11] - end [21] - offset [0] - speed [2] - order [10]
Sequencer end of loading of parts/part4/track.txt

Building Sequencer tracks of parts/part9/track.txt
0 - Key [SpriteSinus32bpp] - begin [0] - end [9999] - offset [0] - speed [1] - order [98]
1 - Key [SpriteSinus32bpp] - begin [0] - end [9999] - offset [0] - speed [2] - order [97]
2 - Key [SpriteKeytrack32bpp] - begin [0] - end [9999] - offset [0] - speed [15] - order [5]
3 - Key [FillImage8bpp] - begin [0] - end [900] - offset [0] - speed [1] - order [1]
4 - Key [FlareCube] - begin [0] - end [900] - offset [200] - speed [3.1] - order [11]
Sequencer end of loading of parts/part9/track.txt

Building Sequencer tracks of parts/part6/track.txt
0 - Key [SpriteSinus32bpp] - begin [0] - end [999] - offset [0] - speed [10] - order [99]
1 - Key [SpriteSinus32bpp] - begin [0] - end [999] - offset [0] - speed [4] - order [98]
2 - Key [SpriteSinus32bpp] - begin [0] - end [999] - offset [0] - speed [5] - order [98]
3 - Key [SpriteSinus32bpp] - begin [0] - end [999] - offset [0] - speed [6] - order [98]
4 - Key [SpriteSinus32bpp] - begin [0] - end [999] - offset [0] - speed [7] - order [98]
5 - Key [FlowerPlasma] - begin [0] - end [300] - offset [11] - speed [5] - order [8]
6 - Key [Composite] - begin [1] - end [999] - offset [0] - speed [6] - order [12]
7 - Key [FillImage32bpp] - begin [1] - end [999] - offset [0] - speed [6] - order [13]
Sequencer end of loading of parts/part6/track.txt

Building Sequencer tracks of parts/part6/over.txt
0 - Key [BlendPalette] - begin [0] - end [999] - offset [0] - speed [13.2] - order [1]
1 - Key [FillImage8bpp] - begin [0] - end [999] - offset [0] - speed [13.2] - order [2]
2 - Key [CanalPlusFilter] - begin [2] - end [4] - offset [0] - speed [0.1] - order [10]
Sequencer end of loading of parts/part6/over.txt

Building Sequencer tracks of parts/greets/track.txt
0 - Key [PatternTransitionAdd] - begin [0] - end [999] - offset [0] - speed [0.9] - order [19]
1 - Key [MappedDisto] - begin [0] - end [9999] - offset [0] - speed [60] - order [1]
2 - Key [FillImage32bpp] - begin [0] - end [9999] - offset [0] - speed [60] - order [2]
3 - Key [Composite] - begin [0] - end [9999] - offset [0] - speed [12] - order [3]
4 - Key [SpriteFixed32bpp] - begin [0] - end [9999] - offset [0] - speed [12] - order [4]
5 - Key [FillColor] - begin [7] - end [9999] - offset [0] - speed [4.2] - order [29]
Sequencer end of loading of parts/greets/track.txt

Building Sequencer tracks of parts/greets/scroller.txt
0 - Key [Displacement] - begin [0] - end [9999] - offset [0] - speed [1] - order [2]
1 - Key [HblurFilter] - begin [0] - end [9999] - offset [0] - speed [1] - order [9]
Sequencer end of loading of parts/greets/scroller.txt

Building Sequencer tracks of parts/part10/track.txt
0 - Key [Composite] - begin [2] - end [4] - offset [0] - speed [1.5] - order [101]
1 - Key [SpriteSinus32bpp] - begin [0] - end [9999] - offset [0] - speed [2] - order [99]
2 - Key [SpriteKeytrack32bpp] - begin [0] - end [9999] - offset [0] - speed [10] - order [8]
3 - Key [SpriteKeytrack32bpp] - begin [0] - end [9999] - offset [5] - speed [10] - order [8]
4 - Key [SpriteKeytrack32bpp] - begin [0] - end [9999] - offset [10] - speed [10] - order [8]
5 - Key [FillImage8bpp] - begin [0] - end [900] - offset [0] - speed [1] - order [1]
6 - Key [SpriteSinus32bpp] - begin [4] - end [999] - offset [0] - speed [999] - order [2]
7 - Key [StatixFlower] - begin [0] - end [900] - offset [200] - speed [8] - order [9]
8 - Key [FillImage32bpp] - begin [0] - end [900] - offset [200] - speed [3] - order [10]
Sequencer end of loading of parts/part10/track.txt

Building Sequencer tracks of parts/zoomblur/track.txt
0 - Key [ZoomBlur] - begin [0] - end [0.1] - offset [0] - speed [1] - order [0]
1 - Key [ZoomBlur] - begin [1] - end [1.1] - offset [0] - speed [1] - order [0]
2 - Key [ZoomBlur] - begin [2] - end [2.1] - offset [0] - speed [1] - order [0]
3 - Key [ZoomBlur] - begin [3] - end [3.1] - offset [0] - speed [1] - order [0]
4 - Key [ZoomBlur] - begin [4] - end [4.1] - offset [0] - speed [1] - order [0]
5 - Key [ZoomBlur] - begin [5] - end [5.1] - offset [0] - speed [1] - order [0]
6 - Key [ZoomBlur] - begin [6] - end [6.1] - offset [0] - speed [1] - order [0]
7 - Key [ZoomBlur] - begin [7] - end [7.1] - offset [0] - speed [1] - order [0]
8 - Key [ZoomBlur] - begin [8] - end [8.1] - offset [0] - speed [1] - order [0]
9 - Key [ZoomBlur] - begin [9] - end [9.1] - offset [0] - speed [1] - order [0]
10 - Key [ZoomBlur] - begin [10] - end [10.1] - offset [0] - speed [1] - order [0]
11 - Key [ZoomBlur] - begin [11] - end [11.1] - offset [0] - speed [1] - order [0]
12 - Key [ZoomBlur] - begin [12] - end [12.1] - offset [0] - speed [1] - order [0]
Sequencer end of loading of parts/zoomblur/track.txt

Building Sequencer tracks of parts/part16/track.txt
0 - Key [SpriteFixed32bpp] - begin [0] - end [999] - offset [0] - speed [1] - order [20]
1 - Key [VblurFilter] - begin [1] - end [3.5] - offset [0] - speed [8] - order [32]
2 - Key [VblurFilter] - begin [5] - end [6] - offset [0] - speed [8] - order [32]
3 - Key [HblurFilter] - begin [8] - end [9.5] - offset [14] - speed [0] - order [8]
4 - Key [VblurFilter] - begin [11] - end [12] - offset [0] - speed [8] - order [32]
5 - Key [HblurFilter] - begin [13] - end [14] - offset [0] - speed [8] - order [32]
6 - Key [SpriteKeytrack32bpp] - begin [0] - end [999] - offset [0] - speed [15] - order [90]
7 - Key [SpriteKeytrack32bpp] - begin [0] - end [999] - offset [2] - speed [15] - order [89]
8 - Key [SpriteKeytrack32bpp] - begin [0] - end [999] - offset [4] - speed [15] - order [88]
9 - Key [BlendPalette] - begin [0] - end [100] - offset [0] - speed [1] - order [1]
10 - Key [FillImage8bpp] - begin [0] - end [100] - offset [0] - speed [1] - order [2]
11 - Key [SpherifyCubeModel] - begin [0] - end [200] - offset [0] - speed [2.1] - order [13]
12 - Key [MeshePlayerTexturePhong] - begin [0] - end [200] - offset [0] - speed [3.1] - order [44]
------------------------------------------------------------
component not found : fillColor32bpp
------------------------------------------------------------
13 - Key [Nothing] - begin [12] - end [14] - offset [0] - speed [2] - order [88]
Sequencer end of loading of parts/part16/track.txt

Building Sequencer tracks of parts/end/track.txt
0 - Key [BlendPalette] - begin [0] - end [8] - offset [0] - speed [1.2] - order [1]
1 - Key [FillImage8bpp] - begin [0] - end [8] - offset [0] - speed [1.2] - order [2]
2 - Key [CanalPlusFilter] - begin [8] - end [16.5] - offset [0] - speed [0.1] - order [10]
3 - Key [FillImage32bpp] - begin [12] - end [99] - offset [0] - speed [7] - order [11]
Sequencer end of loading of parts/end/track.txt
