    

                       IBM * FUTURE CREW * ACCESSION
                    Ŀ
                             
                            ۳
                           
                                 
                    
                        DEMO COMPO 



                    IBM OS/2 Warp(*) Demo Competition
                    ---------------------------------


  * OS/2 and OS/2 Warp are registered Trademarks of IBM Corporation

  Future Crew & Accession in connection with IBM Finland are proud to invite
  you to participate in a new competition: the IBM OS/2 Warp Demo competition.




  WHAT IS OS/2 WARP ?
  -------------------
  
    OS/2 Warp is IBM's new version of its award winning operating system, 
  highly advanced environment based on system object model (SOM) and 32-bit
  architecture.
    Warp was the codename for the product before official announcement 
  invented from Star Trek (TM of Universal Studios) movies and their 
  spaceship travelling speed.
    Now you can be the one to make a demo for the new IBM OS/2 Warp. Besides
  winning great prizes your group could become very well known in the business
  world; and you know what that means - commercial demos! So don't pass this
  unique chance to make your breakthru!
    One of the great new features OS/2 Warp gives you as a demo coder /
  graphician / etc is it's DIVE (Direct Video Interface). DIVE is a way to
  create games and even demos to run under OS/2 Warp's Presentation Manager.

 
 
  WHY IBM?
  --------
 
    Why would so huge company as IBM take interest in the demoscene? Simply
  because they have understood the value your products (demos!) have. IBM
  might put your demo running to their machines at CeBIT or Comdex next
  year, think about that possibility of getting more fame!
    We are introducing this competition because we feel that this gives you
  as a demogroup an opportunity to become known also outside the demo scene.
  Can your group get any better recommendation than that you have made a
  demo for IBM? If you win in this compo, you should have no problems in
  getting work with commercial demos.



  The facts
  ---------

    The Warp demo competition is not exactly a normal demo competition. In 
  this compo you have theme (OS/2 Warp) for your demo - that is, to win you 
  have to advertise OS/2 Warp in your demo. This does NOT mean that your 
  demo can't be a normal demo. Don't do it like the traditional demo that 
  is= attached just to have an understanding of the OS/2 Warp product how 
  it looks like.
    Your aim is to create a demo that is entertaining, flashy, creative
  fast and also highlight the benefits of OS/2 Warp for 'normal' PC users.
  Although this might sound something you haven't done before, it is not.
  Advertising in a demo is what you do at the moment - you just advertise 
  your own group? So instead of putting "XYZ Crew" everywhere in your demo, 
  you should have some info about OS/2 Warp and IBM or something similar 
  flying around, or wobbling in some fancy effect. If you can also point 
  out why OS/2 Warp is a superior graphical user interface on Intel 
  platform, it is just great! However do not insult any competitive 
  products.
    But don't let these guidelines stop you from doing a great *demo*?
  What we want is that you make a demo (just like you have been doing 
  before)! New tricks and code are not a must. You can glue from your own 
  older demos parts and make just a new look to them with OS/2 Warp.
    Assembly Organizing Inc. reserves the exclusive right to publish
  the productions mailed to this competition on a CD-ROM media.
  The productions will most likely be published on the Asm'95 CD-ROM.
    The authors of the winning productions will receive a portion
  of the net income of the CD-ROM from Assembly Organizing Inc
  according to the following table:

   place           percentage
   ---------       ----------
   1st place          5%
   2nd place          2.5%
   3rd place          1.5%
   4th place          1%
   5th place          0.5%

  Although the percentages can look low, the total revenue for the winning
  demo can be as much as 8000 US dollars (calculations based on the estimate
  of 10 000 CDs sold).



  Closing words
  -------------

    This text file is the final version. Please, before starting to make a 
  demo, contact the organizers of this competition and ask for the latest 
  news about this competition. You can find the contact info below.


 
  Contact information
  -------------------

  Assembly Organizing                   StarPort - The Future Crew WHQ
  Address: Lakkisepantie 13             +358-0-615 000 28
           00620 Helsinki, Finland      internet: mpoli.fi (telnet/rlogin)
  Voice:   +358-0-777 3721				   (user-id: pcboard)
  Fax:     +358-0-757 3115		ftp://ftp.mpoli.fi (anonymous)
  Email:   Pekka.Aakko@Helsinki.FI      www://http.mpoli.fi
				        Email: abyss@unix.mpoli.fi


 
****


 
  Rules of the IBM OS/2 Warp(*) demo competition
  ----------------------------------------------
  Trademarks:
  - OS/2 and OS/2 Warp are Trademarks of IBM Corporation (*)
  - IBM and Future Crew & Accession accept all non-IBM Trademarks mentioned
    in this note (TM)
 
 Organizers:
       Future Crew & Accession (FC & ACC), Finland
       Oy International Business Machines Ab, FINLAND (IBM)


 
  These are the only official and final rules:

   1. Make a demo of your own (animations not accepted)
   2. Running time between 1-4 minutes
   3. Maximum filesize 4Mb
   4. Gravis UltraSound(TM) and Sound Blaster(TM) support is required
      (if you support other cards, it will be a bonus)
   5. You can use any (S)VGA (with 512kb VMEM) mode you like, as long
      it is COMPATIBLE. So, if you use some fancy mode, make sure it
      works on at least 5 different cards (Cirrus, Paradise, Tseng,
      Trident, Video 7, Western Digital (all TMs) are examples of cards
      you should test your demo on). All graphics code must be 100% VGA
      register level compatible, and should you use svga, work under the
      VESA standards and the UniVesa driver.
   6. One has to be able to exit from the demo by pressing ESC during any 
      part of the demo.
   7. The demo has to run on 550 kb free conventional memory and under
      4Mb of extended memory in DOS (Note: Expectation is that the
      demo is made on DOS. However OS/2 is the other extra platform of 
      choice but not required by any means to participate.)
   8. The demo has to be compatible with QEMM, 386MAX, EMM or any
      similar memory manager (TMs)
   9. Competition closes the 28th of February 1995 (28.02.95). The
      participating demos must be delivered to the following
      address by close of day, ONLY in one these three ways:
        a) uploaded to StarPort (contact info shown above)
        b) mailed to Assembly Organizing Inc, address shown above
        c) sent by email (uuencoded or MIME) to abyss@unix.mpoli.fi
   10. The individuals of a group participating in this competition
      guarantee that they have all rights to every part of code,
      graphics, sound or other effects or material used in the demo
      to be able to grant IBM full rights for free distribution and
      usage of the demos in IBM's marketing.
   11. IBM will reserve world-wide rights to use all participating
      demos in this competition for an unlimited time period in its
      marketing activities like publicly display and freely distribute
      the demos and to copy them without any limitations.
   12. The author(s) will retain copyrights to his/their demo and
      are solely responsible that the necessary ownership information
      is implemented in the democode and visible. The author(s) are
      also responsible to highlight any other trademark ownership
      in their demo even if partly referred to such third party.
   13. The use of IBM OS2 Warp logo is moderated: whenever word "warp" is
      shown on the screen, it must state "OS/2" somewhere, as Warp
      is a trademark of Universal Studios. Thus, everytime you
      use the word "Warp" you must put "OS/2" somewhere to the screen also.
   14. Filenames you use in the demo must follow ISO-9660 format. Ie, NO
      special characters are allowed (like !,",#,=CF,%,&...), only letters 
      and numbers. "_" is allowed, and "." inbetween the filename and its
      extension. In case of uncertainty, contact the organizers of this
      competition for further details.
   15. The prizes of the OS/2 Warp competition are:
         1st place     3000 USD + IBM PC Software (worth 2000 USD)
         2nd place     1500 USD + IBM PC Software (worth 1000 USD)
         3rd place     1000 USD + IBM PC Software (worth  800 USD)
         4th place      500 USD + IBM PC Software (worth  700 USD)
         5th place        0 USD + IBM PC Software (worth  500 USD)
  16. Any taxes or other such payments based on winning the above
      prizes are payable by the winner if applicable.
  17. The winners will be selected by an IBM Finland appointed jury.
  18. The base criteria to select the winning demos will be:
          - The creativity of the demo
          - How well it captures the mind of ordinary people
          - How well it displays IBM OS/2 Warp and its benefits
            in a new innovative way
 
 PS. Do not contact any other IBM organization in the world than
     IBM Finland who has been arranging this with FC & ACC if anything
     to ask from IBM.

     Address: Oy International Business Machines Ab
              Personal Software Marketing
              Box 265
              FIN-00101 Helsinki
             Finland


   Should any questions arise, contact the organizers of this competition.

 N  A  I  D Ŀ
                                                                         
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                  ޲ ܲ   ۲           
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          ۲  ۲ ޲  ۲   ۲ ۲     ۲           
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              ۲ ۲    ޱ   ޲    ۲           
                      ۱    ۲۲  ۲            
                                ߲۲Co-            
                                                                            
                 N A I D - T H E  A P R A X I A  F A C T O R                
                North American International PC DEMO Festival               
                                                                            
Ŀ                                                       Ŀ
    
                              

               
               NAID - Infofile Version 2.1 - December 5th, 1994


  Organized by
 

     MAIN ORGANIZERS              
      
      Khan                                  (Etienne Caron)
      The Veritech Knight                   (William Le)
      Midnight Sun    (Site Coordinator)    (Eric Lagac)
      Struk           (Public Relations)    (Laurent Gauthier)
      Deverox         (Design)              (Benoit Ladouceur)
     
     THE TEAM (In alphabetical order)
        
      Alex                                  (Alexandre Boisseau)
      Bird                                  (Michel Gaudreau) 
      Boggart                               (Eric Nadeau)
      Cousin IT                             (Simon-Pierre Pomerleau)
      Foin                                  (Louis-Martin Carrire)
      Karine                                (Karine Boulianne)
      Killer                                (France Viau)
      Kodiac                                (Cdric Legault)
      Martin                                (Martin Ppin)
      Pierre                                (Pierre Jackson)
      Richard                               (Richard Dumas)
      Shaun                                 (Shaun Dor)
      Spelljammer                           (Franois-Michel Larocque)
      The Black Vulture                     (Philippe Gamache)
      Wolf                                  (Benoit Provencher)
            

  Sponsored by  
 

     Current Official Sponsors:
      
      Collge Edouard-Montpetit


  Introduction 
 

     You are reading the official invitation text-file to the North
     American International Demo Festival held at Edouard-Montpetit 
     College in Longueuil, 15 minutes from the well known city of
     Montreal, in the province of Quebec, Canada.

     Prepare for *the* most INCREDIBLY HUMONGOUS AND EXTRAORDINARY
     event ever held ...in Montreal that is. For those who ever dreamnt
     of attending a big demoparty, (on this side of the ocean), this
     is the closest you'll ever get without having to learn any
     finnish :) .

     The event will last 2 days, Saturday the 15th of April from 9am 
     until 9pm Sunday the 16th. 

     Ticket costs are: 5$ for only one day. 
                       7$ for the works (2 days plus sleeping quarters).
                          
     Places are limited to 1100 people, so reserve your tickets today!
     (7 canadian dollars...Do you know how much that is worth? Dare to 
     compare! :> that's only 5.25$ U.S.).


  Party Features
 

     There will be on-site at the festival:

       Demo/intro/music/gfx compos w/prizes
  
       Lotsa space for everyone 
        (capacity is around 1100 peoples + computers)
  
       Easy access to water, bathrooms, showers.
  
       Electricity for everyone (Bring your own computer!... but if it
        gets decapitated, trampled on, or simply thrown into the olympic
        sized pool, well... JUST TOO BAD ! :>> The organizers are not
        responsible for your equipment)
  
       Security guards on service 24h/day
  
       Lots of comfortable and quiet sleeping places (Bring your own
        sleeping bags). Classrooms (where people will sleep) will be 
        locked to ensure luggage safety. You can reserve classrooms in
        advance if you are a group. Contact us!
  
       First-Aid available on the site 24h/day

       HUMONGOUS Dolby Surround sound system
  
       HUMONGOUS screen
  
       HUMONGOUS light setup
     
       On-site Olympic size pool 

       Diskthrowing competition and other crazy-like activities
  
       Dinosaur museum (Come show-off your PC Junior,XT,etc.)
  
       On site programming/music making/gfx drawing

       The Party-place is close to every luxury this civilisation
        can provide (restaurants, bars, shopping malls, arcades, etc.)


  The Voting System
 

     The Jury will be composed of professional people in the domain of 
     graphics, music, and programming. There will also be public prizes
     where the public will be the judge.


  Prizes              
 

     Prizes will be composed of cash and/or hardware. All numbers 
     here are subject to change (probably for the best :>).
     All cash prizes will be awarded in Canadian currency.                      


        Ranking         Demo    Intro    Music  Graphic     Total
     
       1st place      1000$     500$     300$     300$
       2nd place       600$     350$     200$     200$
       3rd place       300$     200$     100$     100$
     
       Public Prize   1000$     500$     300$     300$
                               
                       2900$    1550$     900$     900$   = 6250$



  Competition Rules
 


     Demo Compo
     
     The Demo's runtime size must not exceed 3 megs. Time limit is 
     20 minutes. All demos will be run on the same machine (Contestants 
     will have some time to test their productions before the compo). 


     Intro Compo
     
     The intro's runtime size must not exceed 100k. Time limit is 
     5 minutes. All intros will be run on the same machine (Contestants 
     will have some time to test their productions before the compo.). 


     Music Compo
     
     All the songs will be played by default with Inertia Player (IPlay).
     If you have a file format IPlay cannot play or you don't want to
     use IPlay, be sure to have your own player (All songs must be 
     tracked, no midi files will be accepted). There will not be a seperate 
     compo for multi-channel and 4 channel songs. (A song is a song).
     Song length cannot exceed 5 minutes. Limit one song per person.
     
     
     Graphics Compo
     
     All graphics must be "hand drawn" (so to speak). No ray-traced,
     ripped or scanned images. Maximum resolution is 640x480x256. The 
     latest version of CSHOW will be used to display the pics. When
     submitting a pic, an earlier version of that pic and a non-signed
     version must also be handed in. Limit one pic per person.



  Competition Computer
 

     The computer used for the compos will be:

        486DX2/66 with 8 Megs of RAM
        A 32bit Local Bus VGA card 
       Gravis UltraSound sound card w/ 1 meg
       or Sound Blaster Pro2.
     


  Distribution          
 
 
     Everything will be distributed on-site and off, unless the 
     respective authors request otherwise.


  Deadlines             
 
 

     Intros  All intros must be received by 
                19h00 Saturday the 15th of April 1995.    
  
     Demos  All demos *must* be received by Midnight, 
                Saturday the 15th of April 1995.   
                (Midnight as in the minute between
                Saturday and Sunday).
                  
     Music  All music compositions must be received by
                15h00 Saturday the 15th of April 1995.

     Graphics  All pics must be received by 15h30
                Saturday the 15th of April 1995.
 
     Of course, if it took 6 months of your life to code the most
     ultimate demo ever in the history of mankind, and it's 5 minutes
     late, well...
                              JUST TOO BAD !
     
     
     :) 


  Application   
 

     When submitting a demo, intro, music or graphic for the compo
     (either the day of the compo, or to one of the organizers in
     advance, preferably the latter), be sure to fill the appropriate
     form and pack it with your submission.

     See section "Contact Us" to know how to... contact us! :)


  CONTACT US!   
 

      Call The Robotech Factory +1-514-465-3408 and leave the necessary
       feedback. SysOp: The Veritech Knight (one of the main organizers).
     
      Write on: NADnet - Official NAID echo net!
                 WHQ: Rash Reflections +1-514-635-4043, SysOp: Coluche
     
      Internet: E-Mail naid@ebsco.com (fastest/cheapest way)

      Snail-Mail:
          
          NAID / APRAXIA
          607 Pl. Soulanges
          Brossard, Que.
          Canada
          J4X-1L8


     Don't hesitate to call / write for info. Contact us for the 
     party-place's address!
     Route maps marked with "follow the red line" available if you are
     comming by bus or car.

    

                              W   I   R   E   D
                            1 9 9 4 
                                 

 WiRED 1994 was held in Mons/Belgium (somewhere in the ricefields like Lord
 Cyrix likes to call it) from 29th till 31st october. The party was
 organised by Antares/Babylon 5/Chryseis. WiRED was the first demoparty
 held in Belgium and i think it sucked less then ASSEMBLY 1994 so that ain't
 so bad but then again what can suck more then ASM (read "truth about ASM'94"
 by Grif/Phantom Dezign)?! I went to Mons by train, that was quite easy, but
 then the hard stuff started. I had been so stupid not to bring the map that
 Antares released in their invitation intro so I have been walking in the
 fuckin' rain for 2 hours without any result. When I got back to the railway-
 station I luckily found my friends from PHUN/TRAXX/BLACK DEZIGN. We waited
 for all members to arrive before leaving for the search of the place.
 I must say that the place was rather hard to find but anyway, we got there
 around 14.00.

 WiRED was held in the amphitheatre-building on the campus of the university
 of Mons/Hainaut which looked like this:

 Ŀ    Back    Ŀ
                          Entrance            Hall 2          
       Amphitheatre -                                         
       All compos were                
       held inhere
                                     Stairs to        
                                   -> Sleeping Room    Toilets 
                                     (Very big)       
                               -> Sandwich Place
                          Front  Ŀ  Ŀ
                        Entrance                       Hamburger  
                                                        Kitchen    
                                                 Ŀ
       WiRED '94 PARTYPLACE                                               
                                                         Hall 1           
                                                                          
                                               

 - Amphitheatre: This was really 'de max'. This place was really perfect for
                 the compos, the sound was really cool and everybody had a
                 good view. Gore/FC should learn from this.
 - Hall: There were two halls full of tables where everybody had a spot with
         electricity. No major problems inhere allthough the music was pretty
         'mixed'. Everybody brought his hifi-equipment and played everything
         as loud as they could. Unfortunately Imagine had the biggest thingie
         so they ruled in hall 1 (and they ruled also the demo-compo).
 - Food: There were five possibilities:
            * Lots of guys brought their own food
            * It was easy to find some food-stores around
            * There was a hamburger thingie open at the place (not all night)
            * There was a sandwich thingie open at the place (not all night)
              where it was also possible to get some drinks. So in fact there
              was no 24/24 food possibilty as promised but I didn't starve
              because of that.
            * Two or three times a day it was possible to order your pizza,
              so that was really cool, allthough they costed 300 BEF on 
              sunday. The size was really good for that prize so you won't 
              hear me yawn about it.
 - Toilets: I must say the toilets were really good, there were enough 'do
            your dang-thingies' and they were quite clean after all :)
            The big mistake of WiRED is that there were NO SHOWERS !! How can
            a demoparty attract nice chicks when all dudes are dirty because
            there is no shower. At ASM there were still 3 showers for 3000
            people (I guess Grif didn't find them :)) and we had a shower 2/3
            times a day ... Maybe nxt year huh ?!
 - Sleeping Room: On the second floor there was a very large hall were people
                  could sleep. It was quite dark inthere and the noise from
                  downstairs was limited. Very nice in comparison with ASM'94

                             : Saturday 29th :

 The party officially started at 13.00. As we arrived at 14.00 it was all-
 ready stuffed with people. No special events occured in the afternoon, 
 first pizza-round was announced and in the evening there was the DOOM-compo.
 I went to the reception-desk and joined the compo. Well, I guess we were
 around 20/30 competitors :). The compo was under the bigscreen on the stage
 at the amphitheatre and 4 guys were playing at the time. The one who first
 had 5 frags would be the winner. But the organizers changed the keys, I had
 no time finding out the keys for running and spaffling. Anyway, so I didn't
 won, ok, so what ... nxt time better huh (couldn't find any better excuse
 at the moment) !? After the compo, lots of old demos and intros were shown
 from amiga and PC. At night they played 'Naked Gun 2 1/3' and 'Patriot Games'
 on CD-I. Don't ask me how that was because I fell asleep :). Ask another
 guy who was there.

                              : Sunday 30th :
 
 I woke up around 6.15 and at that time the sleeping room was really filled  
 with people makin' funny noises. As I slept about 4 hours (which is quite 
 much at a demoparty) I got back downstairs to see a whole bunch of coders
 coding and artists drawing with their eyes allmost closed :). That day,
 everybody was realy busy laying last hand on his productions. Anyway, the
 deadline was 18.00 but at the end it was 20.00 or something (organising is
 a tough business :)). All day long people played DOOM and even some guys
 played all night after 'Patriot Games' ended. They really looked DOOMed :).
 Around 20.30 the theatre was filled with people (seems there were 
 400 voters which is not bad for a first phase of a party in Belgium) and 
 the compos began. I don't really remember the order of the compos but I 
 still know the PC musiccompo (in which I competed too) was around 2.00 
 in the morning and that is a fuckin' big mistake. Only the groups who 
 entered a product into the compo where there. All others were allready 
 gone ... No wonder that OVAN/HYPERNOVA won the compo (Hypernova was the 
 biggest group still present).
 I'm not saying OVAN made shit, his entry was very nice, but I'm just not
 happy about the fact that there were allmost no voters left. And then again
 my module was played wrong (like some others told me too). They played it
 with DMP instead of INERTIA PLAYER and that on a SB16 instead of on a GUS.
 That made me quite mad. And there was that typical partyorganiser attitude
 of quitting in the middle of a production telling there is a lack of time.
 FUCK THAT !!! There is no lack of time, ya got all night !! Anyway, I went
 upstairs sleeping, cuz I had enough of that bullshit. But allthough I must
 say there was a nice sphere in the compoplace. Belgium may be proud of his
 scene, I really like all guys I met and nobody acted shitty. The 
 presentation of the compos was rather amateuristic but we laughed us to 
 death ("Hij heeft een hondelul" :)).
 
                              : Monday 31st :

 That morning I didn't wait for the results. I left at 7.00 to get my train
 and I arrived home about 10.00. I heard the results in the afternoon and 
 first entries were pumped upon my board. 

 I had really a lot of fun at WiRED, but that is mostly because of the PHUN 
 crew, we know eachother quite good because we have a lot of meetings.
 I suggest all groups should do that, it makes a group more fun to be with.
 Computers are not the only thing in life ya know :)

 I would like to greet the following groups/dudes at WiRED
  - [PHUN-TRAXX-BD/PC] : When is the nxt meeting dudez ??
  - [MELTING POT/AMIGA] : Very nice GFX dudez, greetz to tha 'hondelul' :)
  - [ZION/PC] : Finally on the move.
  - [ISCH CREW/PC] : Very nice products.   
  - [IMAGINE/PC] : Very nice demo and muzaq.

  - [BLAZE RUNNER/TRAXX] : Nice guy you are, get that board running.
  - [SLEEPING DOG/NATIVES] : Vergeet uwen oven niet h :)
  - [PURPLE ZEBRA/NATIVES] : I saw you on TV :)
  - [DOCTOR K-OS/RADICAL] : Hope to see ya soon again, tape's commin'.
  - [SEMTEX/TFS] : Watch your back man and I sure hope you'll get that PC.
  - [PROBOTECTOR/AZURE SKY] : Nxt time, I want a release from ya :)
 
  And somebody please make that "STRUIFJE" amiga-demo on PC !! It really 
  kicked ass :)

  Anybody who thinks WiRED SUX might be right (I'm quite happy about it) but
  first go to ASM and then come back to WiRED, let's see what you say then !
  WiRED was an event that should be done more frequently in Belgium, our
  scene is not a bag of shit !!

                            : ATTEND WiRED '95 :
                           
                         [THE ORME/AZURE SKY-BD-PHUN]
                               
    
